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== Usage ==
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{{MoveTable|active=?|cancels=?|damage=30|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. |frameAdv=?|input=c.5H|numOfHits=1|picture=SNHK_Jeanne_cH.png|rate=?|recovery=?|startup=?|stun=?|rate2=?}}
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{{MoveTable|active=?|cancels=?|damage=30|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. |frameAdv=?|input=c.5H|numOfHits=1|picture=SNHK_Jeanne_cH.png|rate=?|recovery=?|startup=?|stun=?|rate2=?}}
{{MoveTable|active=?|cancels=?|damage=30|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. |frameAdv=?|input=c.5H|numOfHits=1|picture=SNHK_Jeanne_cH.png|rate=?|recovery=?|startup=?|stun=?|rate2=?}}
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Revision as of 16:13, 11 December 2020

Usage

{{MoveTable|active=?|cancels=?|damage=30|desc=Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent. |frameAdv=?|input=c.5H|numOfHits=1|picture=SNHK_Jeanne_cH.png|rate=?|recovery=?|startup=?|stun=?|rate2=?}}


Input Attribute No. of Hits Damage Stun Rate
c.5H Melee 1 30 ? 1: ?% 2: ?%
Hit Effect Cancels Startup Active Recovery On Hit (adv)
None ? ?f ?f ?f 0f
On Block (adv) On Hit (move) On Block (move) On Whiff (move)
0f 0 0 0
Can be jump canceled on guard. Can be used to anti-air, but it isn't very active enough to be consistent.


Input Attribute No. of Hits Damage Stun Rate
5a Melee 1 0 0 1: ?% 2: ?%
Hit Effect Cancels Startup Active Recovery On Hit (adv)
None A B C S f.D b.D J E j.E 0f 0f 0f 0f
On Block (adv) On Hit (move) On Block (move) On Whiff (move)
0f 0 0 0
Describe the move here.