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User:SquidlyPoli1/Articles: Difference between revisions
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SquidlyPoli1 (talk | contribs) →Movelist: Readjusted frame data based on KoF Ari-Jigoku website and documented crouching Normals. |
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Line 18: | Line 18: | ||
|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=3 | ||
|active= | |active=5 | ||
|recovery= | |recovery=5 | ||
|hitAdv=2 | |hitAdv=2 | ||
|blockAdv=0 | |blockAdv=0 | ||
|gbar= | |gbar= | ||
|description=A jab that can hit most opponents in a high or low state. It can be chained into itself, a light kick button, df+C, or cancelled into any | |description=A jab that can hit most opponents in a high or low state. It can be chained into itself, a light kick button, df+C, or cancelled into any Special Move. | ||
}} | }} | ||
}} | }} | ||
Line 36: | Line 36: | ||
|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active=5 | ||
|recovery= | |recovery=7 | ||
|hitAdv=0 | |hitAdv=0 | ||
|blockAdv=-2 | |blockAdv=-2 | ||
|gbar= | |gbar= | ||
|description=A knee to the chest that can also hit crouching opponents. It is only chainable into itself or st.B, but can be cancelled into a Command Move or Special/Desperation Move (although only df + C combos from it). | |description=A knee to the chest that can also hit crouching opponents. It is only chainable into itself or st.B, but can be cancelled into a Command Move or Special/Desperation Move (although only df+C combos from it). | ||
}} | }} | ||
}} | }} | ||
Line 54: | Line 54: | ||
|damage=55 (40 + 15) | |damage=55 (40 + 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=3 | ||
|active= | |active=10 (7 + 3) | ||
|recovery= | |recovery=15 | ||
|hitAdv=-2 | |hitAdv=-2 | ||
|blockAdv=-4 | |blockAdv=-4 | ||
Line 72: | Line 72: | ||
|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active=4 | ||
|recovery= | |recovery=22 | ||
|hitAdv=-6 | |hitAdv=-6 | ||
|blockAdv=-8 | |blockAdv=-8 | ||
Line 92: | Line 92: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=3 | ||
|active= | |active=4 | ||
|recovery= | |recovery=5 | ||
|hitAdv=3 | |hitAdv=3 | ||
|blockAdv=1 | |blockAdv=1 | ||
Line 110: | Line 110: | ||
|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active=4 | ||
|recovery= | |recovery=9 | ||
|hitAdv=-1 | |hitAdv=-1 | ||
|blockAdv=-3 | |blockAdv=-3 | ||
Line 128: | Line 128: | ||
|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active=7 | ||
|recovery= | |recovery=16 | ||
|hitAdv=-3 | |hitAdv=-3 | ||
|blockAdv=-5 | |blockAdv=-5 | ||
Line 146: | Line 146: | ||
|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=19 | ||
|active= | |active=4 | ||
|recovery= | |recovery=15 | ||
|hitAdv=1 | |hitAdv=1 | ||
|blockAdv=-1 | |blockAdv=-1 | ||
Line 164: | Line 164: | ||
|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active=3 | ||
|recovery= | |recovery=21 | ||
|hitAdv=Soft Knockdown | |hitAdv=Soft Knockdown | ||
|blockAdv=-2 | |blockAdv=-2 | ||
Line 182: | Line 182: | ||
|data= | |data= | ||
{{AttackData-02UM | {{AttackData-02UM | ||
|damage= | |damage=25 | ||
|guard=Mid | |||
|startup=3 | |||
|active=4 | |||
|recovery=6 | |||
|hitAdv=2 | |||
|blockAdv=0 | |||
|gbar= | |gbar= | ||
|description=A crouching punch that is both chainable and cancellable. It mainly chains into light kicks, but can also be cancelled into any Command Move or Special Move, best cancelling into df+C. | |||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 200: | Line 200: | ||
|data= | |data= | ||
{{AttackData-02UM | {{AttackData-02UM | ||
|damage= | |damage=25 | ||
|guard=Low | |||
|startup=3 | |||
|active=3 | |||
|recovery=8 | |||
|hitAdv=1 | |||
|blockAdv=-1 | |||
|gbar= | |gbar= | ||
|description=A low-hitting kick that chains into other light normals and can be whiff cancelled. Like other crouching normals, it can be cancelled into any Command Move or Special Move, with df+C being an ideal cancel option for combos. | |||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 218: | Line 218: | ||
|data= | |data= | ||
{{AttackData-02UM | {{AttackData-02UM | ||
|damage= | |damage=60 | ||
|guard=Mid | |||
|startup=6 | |||
|active=5 | |||
|recovery=19 | |||
|hitAdv=-4 | |||
|blockAdv=-6 | |||
|gbar= | |gbar= | ||
|description=A slower crouching punch from the right arm. Can be cancelled into any Command Move or Special Move with ease, and furthermore whiff cancelled. | |||
|description= | |||
}} | }} | ||
}} | }} | ||
Line 236: | Line 236: | ||
|data= | |data= | ||
{{AttackData-02UM | {{AttackData-02UM | ||
|damage= | |damage=70 | ||
|guard=Low | |||
|startup=10 | |||
|active=18 | |||
|recovery=22 | |||
|hitAdv=Soft Knockdown | |||
|blockAdv=-12 | |||
|gbar= | |gbar= | ||
|description=A slow sweep kick that knocks the opponent down. It can be cancelled into any Command or Special Move, although the poor practicality of doing it on a successful hit may encourage the player to whiff cancel or cancel it when blocked. | |||
|description= | |||
}} | }} | ||
}} | }} | ||
====<u>Jumping</u>==== | ====<u>Jumping</u>==== |
Revision as of 00:47, 27 December 2020
One of the most iconic SNK characters, Terry has been with the King of Fighters series since its debut, and as always, is one of the simplest characters in the game. He has good damage on his bread-and-butters, but lacks somewhat in mixups and has generally average tools; don't let this discourage you, however, as he is a beginner-friendly all-rounder and works well for a starting pick.
Movelist
Normals
Standing (Close)
cl.A |
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cl.B |
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cl.C |
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cl.D |
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Standing (Far)
st.A |
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st.B |
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st.C |
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st.D |
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st.CD |
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Crouching
cr.A |
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cr.B |
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cr.C |
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cr.D |
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Jumping
j.A |
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j.B |
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j.C |
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j.D |
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nj.D |
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j.CD |
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Throws
Grasping (b/f + C when close to opponent) |
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Buster Throw (b/f + D when close to opponent) |
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Command Moves
Rising Upper (df + C) |
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Hammer Punch (f + A) |
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Special Moves
Power Wave (qcf, A) |
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Round Wave (qcf, C) |
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Burn Knuckle (qcb, P) |
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Quick Burning (dp, P) |
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Power Dunk (dp, K) |
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Power Charge (hcf, K) |
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Rising Tackle ([d]~u, K) |
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Crack Shoot (qcb, K) |
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Desperation Moves
Power Geyser (qcb, db, f, P or qcb, f, P) |
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High Angle Geyser (qcf, qcf, K) |
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Super Desperation Moves
Power Geyser (qcb, db, f, 2P or qcb, f, 2P) |
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Hidden Super Desperation Move
Rising Force (qcf, qcf, 2P) |
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Combos
Strategy
Use Burn Knuckle when they least expect it.
Videos
External Links
Dream Cancel discussion forum thread
{{Navbox 2002UM}}
[[Category:The King of Fighters 2k2UM]]