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The King of Fighters XIII/Hwa Jai: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''st. B''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 30 | |||
'''st. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 80 | |||
'''st. D''' | |||
* Can't be canceled | |||
* Hit Detection: High | |||
* Damage: 80 | |||
'''cl. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cl. D''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''cr. B''' | |||
* Chain-able | |||
* Hit Detection: Low | |||
* Damage: 30 | |||
'''cr. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cr. D''' | |||
* Cancellable | |||
* Hit Detection: Low | |||
* Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. B''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. C''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 72 (70) | |||
'''j. D''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 75 | |||
'''j. CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 90 (80) | |||
'''GC CD''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 10 | |||
==Throw== | ==Throw== | ||
'''b/f + C/D = Sou Hiza Jigoku''' | '''b/f + C/D = Sou Hiza Jigoku''' | ||
* Can be broken | |||
* Hit Detection: Throw | |||
* Damage: 30 x 2, 48 | |||
==Command Moves== | ==Command Moves== | ||
''' | '''df + B = Sliding''' | ||
* Cancellable | |||
* Hit Detection: Low | |||
* Damage: 40 | |||
==Special Moves== | ==Special Moves== | ||
'''qcf + A/C = TNT Punch''' ( | '''qcf + A/C = TNT Punch (EX)''' | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High | |||
* A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic) | |||
'''∟ qcf + A/C (Finishing Blow)''' | '''∟ qcf + A/C (Finishing Blow)''' | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High | |||
* Damage: 20, 40 | |||
'''qcb + B/D (ground or air) = Dragon Tail''' (EX) | '''qcb + B/D (ground or air) = Dragon Tail (EX)''' | ||
* Drive-Cancellable | |||
* Hit Detection: High | |||
* (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4 | |||
* (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2 | |||
'''dp + B/D (ground | '''dp + B/D (ground) = Dragon Kick (EX)''' - B goes up, D goes straight. | ||
* Drive-Cancellable | |||
* Hit Detection: High | |||
* B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2 | |||
'''dp + B/D (air) = Air Dragon Kick (EX)''' - B goes down, D goes straight. | |||
* Drive-Cancellable | |||
* Hit Detection: High | |||
* Damage: 70; EX Damage: 35 x 3 | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''qcb x2 + A/C = Drink Pink''' | '''qcb x2 + A/C = Drink Pink''' - 10% Damage increase, and extra hit during Dragon Backbreaker DM. | ||
* No Damage | |||
'''qcf x2 + B/D = Dragon Dance''' (EX) | '''qcf x2 + B/D = Dragon Dance''' (EX) | ||
* Hit Detection: High | |||
* Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120 | |||
'''qcf, hcb + A/C = Dragon Backbreaker''' | '''qcf, hcb + A/C = Dragon Backbreaker''' | ||
* MAX Cancellable | |||
* Hit Detection: Throw | |||
* Damage: 50, 200 (50, 200, 55 during Drink Pink status) | |||
==Neomax== | ==Neomax== | ||
'''qcf, hcb + BD = Final Dragon Kick''' | '''qcf, hcb + BD = Final Dragon Kick''' | ||
* Hit Detection: High | |||
* Damage: 450 (40, 40 x 8) | |||
==Combos== | ==Combos== | ||
===No Gauge=== | |||
- cr. B, st. B, df+B, dp+D | |||
- st. C, df+B, dp+D | |||
- st. D, df+B, dp+D | |||
- st. C, qcf+P qcf+P | |||
===No Meter/50% Drive=== | |||
- cr. B, st. B, df+B, dp+D, (DC) qcb+K | |||
- st. C, df+B, dp+D, (DC) qcb+K | |||
- st. D, df+B, dp+D, (DC) qcb+K | |||
===1 Meter/No Drive=== | |||
- cr. B, st. B, df+B, qcf hcb+P | |||
- st. C, df+B, qcf hcb+P | |||
- st. D, df+B, qcf hcb+P | |||
===1 Meter/50% Drive=== | |||
- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K | |||
- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K | |||
- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K | |||
===HD Combos=== | |||
- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD | |||
- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD | |||
- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD | |||
- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD | |||
- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD | |||
- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD | |||
==Links & References== | |||
'''Technical Reference''' | |||
http://www.youtube.com/watch?v=5bUwnGP_HGQ | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 14:48, 4 December 2010
Normals
Standing
st. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Can't be canceled
- Hit Detection: High
- Damage: 80
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Sou Hiza Jigoku
- Can be broken
- Hit Detection: Throw
- Damage: 30 x 2, 48
Command Moves
df + B = Sliding
- Cancellable
- Hit Detection: Low
- Damage: 40
Special Moves
qcf + A/C = TNT Punch (EX)
- Drive- / Super-Cancellable
- Hit Detection: High
- A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)
∟ qcf + A/C (Finishing Blow)
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 20, 40
qcb + B/D (ground or air) = Dragon Tail (EX)
- Drive-Cancellable
- Hit Detection: High
- (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
- (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2
dp + B/D (ground) = Dragon Kick (EX) - B goes up, D goes straight.
- Drive-Cancellable
- Hit Detection: High
- B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2
dp + B/D (air) = Air Dragon Kick (EX) - B goes down, D goes straight.
- Drive-Cancellable
- Hit Detection: High
- Damage: 70; EX Damage: 35 x 3
Desperation Moves
qcb x2 + A/C = Drink Pink - 10% Damage increase, and extra hit during Dragon Backbreaker DM.
- No Damage
qcf x2 + B/D = Dragon Dance (EX)
- Hit Detection: High
- Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120
qcf, hcb + A/C = Dragon Backbreaker
- MAX Cancellable
- Hit Detection: Throw
- Damage: 50, 200 (50, 200, 55 during Drink Pink status)
Neomax
qcf, hcb + BD = Final Dragon Kick
- Hit Detection: High
- Damage: 450 (40, 40 x 8)
Combos
No Gauge
- cr. B, st. B, df+B, dp+D
- st. C, df+B, dp+D
- st. D, df+B, dp+D
- st. C, qcf+P qcf+P
No Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+K
- st. C, df+B, dp+D, (DC) qcb+K
- st. D, df+B, dp+D, (DC) qcb+K
1 Meter/No Drive
- cr. B, st. B, df+B, qcf hcb+P
- st. C, df+B, qcf hcb+P
- st. D, df+B, qcf hcb+P
1 Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K
HD Combos
- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
Links & References
Technical Reference