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NeoGeo Battle Coliseum/Ai: Difference between revisions
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'''Standing''' | '''Standing''' | ||
* | * st. A | ||
* st. B | |||
* st. C | |||
* st. D is a hop spin kick that has good range but should be used at a distance. | |||
'''Crouching''' | '''Crouching''' | ||
* | * cr. A is a low jab. | ||
* cr. B is a low kick that can link to df + A. This move hits low. | |||
* | * | ||
'''Jumping''' | '''Jumping''' | ||
* | * j. C is a move similar to Kyo's j. d + C move in terms of animation. Ai does a double fist attack in the air that has an energy blast to it. This move is good for applying pressure. | ||
* | * j. D is a strange animated kick. | ||
''' | '''Guard Cancel Tag Attack''' | ||
Pressing the E button while blocking will allow | Pressing the E button while blocking will allow Ai to do counter with (description), and she will then tag out. | ||
==Throw== | ==Throw== | ||
Top Hunting Throw: b/f + CD | |||
*Can be broken. | *Can be broken. | ||
==Command Moves== | ==Command Moves== | ||
Robo Arm: df + A | |||
* | * Ai crouches and drops a robotic arm in front of her. This move can be canceled into a special, and is apart of her standard bread-n-butter combo (cr. B, df + A, df + D, qcb + C). | ||
Whirlwind Fist: b/f + C | |||
* Ai does a spinning lariat that can be controlled by holding back or forward. This move can help in terms of getting space to bait a move, or to simply stay at a safe distance to avoid a possible GCFS. | |||
Hyper Tackle: db/df + D | |||
* Ai does a running tackle. This move can be canceled into a special or super move. It's not a safe move to use on its own, as most times the move is canceled with qcb + C, or qcf + B/D. | |||
==Special Moves== | ==Special Moves== |
Revision as of 23:04, 6 December 2010
Normals
Close
Standing
- st. A
- st. B
- st. C
- st. D is a hop spin kick that has good range but should be used at a distance.
Crouching
- cr. A is a low jab.
- cr. B is a low kick that can link to df + A. This move hits low.
Jumping
- j. C is a move similar to Kyo's j. d + C move in terms of animation. Ai does a double fist attack in the air that has an energy blast to it. This move is good for applying pressure.
- j. D is a strange animated kick.
Guard Cancel Tag Attack Pressing the E button while blocking will allow Ai to do counter with (description), and she will then tag out.
Throw
Top Hunting Throw: b/f + CD
- Can be broken.
Command Moves
Robo Arm: df + A
- Ai crouches and drops a robotic arm in front of her. This move can be canceled into a special, and is apart of her standard bread-n-butter combo (cr. B, df + A, df + D, qcb + C).
Whirlwind Fist: b/f + C
- Ai does a spinning lariat that can be controlled by holding back or forward. This move can help in terms of getting space to bait a move, or to simply stay at a safe distance to avoid a possible GCFS.
Hyper Tackle: db/df + D
- Ai does a running tackle. This move can be canceled into a special or super move. It's not a safe move to use on its own, as most times the move is canceled with qcb + C, or qcf + B/D.
Special Moves
Name1:
- description
Name2:
- description
Name3:
- description
Desperation Moves
DM1:
- description
DM2:
- description
DM3:
- description
General Strategy
- Block strings to use are:
Combos
(more to be updated)