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The King of Fighters XIII/Kim Kaphwan: Difference between revisions
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==Throw== | ==Throw== | ||
'''b/f + C/D | [[Image:Sakkyaku Nage.png]] | ||
'''Sakkyaku Nage = (b/f+C/D''' | |||
* Can be broken | * Can be broken | ||
* Hit Detection: Throw | * Hit Detection: Throw | ||
* Damage: 100 | * Damage: 100 | ||
==Command Moves== | ==Command Moves== |
Revision as of 16:06, 9 December 2010
Normals
Standing
st. A
- Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Super-Cancellable only
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 30, 45
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Cancellable / Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Can't be cancelled
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Sakkyaku Nage = (b/f+C/D
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
f + B = Nerichagi
- Cancellable
- Hit Detection: Mid; High if cancelled into
- Damage: 65
f, f + A = Yopuchagi
- Cancellable
- Hit Detection: High
- Damage: 45
Special Moves
qcb + B/D = Hangetsuzan (EX)
- Drive- / Super-Cancellable
- Hit Detection: High
- B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100
qcb + B/D (in air) = Kuchugetsuzan (EX)
- Drive- / Super-Cancellable
- Hit Detection: High / Mid / Low
- B Damage: 75; D Damage: 80; EX Damage: 50 x 5
qcf + B/D (in air) = Hishokyaku (EX)
- Drive- / Super-Cancellable
- Hit Detection: High (Kim's recovery j.D is Mid)
- Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n
(charge) d, u + B/D = Hienzan (EX)
∟ d + D (for knockdown in D variant)
- Drive- / Super-Cancellable (before d + D)
- Hit Detection: High
- B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
- d + D follow-up damage: 50
Desperation Moves
qcb hcf + B/D (ground or air) = Hououkyaku (EX) [only ground version has ex]
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80
qcf x2 + B/D = Hououhitenkyaku
- Hit Detection: High
- Damage: 100
Neomax
qcb, hcf + AC = Rei Shiki Hououkyaku
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250
Combos
No Drive / No Meter
- cr. B x 2, st. B -> ff + A -> qcb + D (in air)
100% Drive / No Meter
- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K
No Drive / 1 Meter
- cr. B x 2, st. B -> qcb hcf + K
- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)
50% Drive / 1 Meter
- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D
50% Drive / 2 Meters
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K
HD Combo
- j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC
Tips
- The shortcut for weak hienzan to NeoMax is rtk+B db/f+AC (reverse tiger knee B, then down back to forward AC).
Links & References
Technical Reference