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The King of Fighters XIII/Hwa Jai: Difference between revisions
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[[Image:Hwa_Jai.png]] | |||
==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
[[Image:Hwa_Far_Normals.png]] | |||
'''st. A''' | '''st. A''' | ||
* Cancellable / Chain-able | * Cancellable / Chain-able | ||
Line 20: | Line 25: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 80 | * Damage: 80 | ||
[[Image:Hwa_Close_Normals.png]] | |||
'''cl. C''' | '''cl. C''' | ||
Line 33: | Line 40: | ||
===Crouching=== | ===Crouching=== | ||
[[Image:Hwa_Crouch_Normals.png]] | |||
'''cr. A''' | '''cr. A''' | ||
* Cancellable / Chain-able | * Cancellable / Chain-able | ||
Line 55: | Line 64: | ||
===Jumping=== | ===Jumping=== | ||
[[Image:Hwa_Jump_Normals.png]] | |||
'''j. A''' | '''j. A''' | ||
* Cancellable | * Cancellable | ||
Line 77: | Line 88: | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
[[Image:Hwa_CD.png]] | |||
'''CD''' | '''CD''' | ||
* Cancellable | * Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 75 | * Damage: 75 | ||
[[Image:Hwa_JCD.png | |||
'''j. CD''' | '''j. CD''' | ||
Line 86: | Line 101: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 90 (80) | * Damage: 90 (80) | ||
[[Image:Hwa_GCCD.png]] | |||
'''GC CD''' | '''GC CD''' | ||
Line 94: | Line 111: | ||
==Throw== | ==Throw== | ||
'''b/f + C/D | [[Image:Sou Hiza Jigoku 2.png]] | ||
'''Sou Hiza Jigoku = (b/f+C/D)''' | |||
* Can be broken | * Can be broken | ||
* Hit Detection: Throw | * Hit Detection: Throw | ||
Line 101: | Line 120: | ||
==Command Moves== | ==Command Moves== | ||
'''df + B | [[Image:Slide.png]] | ||
'''Sliding = (df+B)''' | |||
* Cancellable | * Cancellable | ||
* Hit Detection: Low | * Hit Detection: Low | ||
Line 108: | Line 129: | ||
==Special Moves== | ==Special Moves== | ||
''' | [[Image:Bakuretsu_Ken_2.png]] | ||
'''TNT Punch = (qcf+P)''' | |||
(EX) = qcf+AC | |||
* Drive- / Super-Cancellable | * Drive- / Super-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic) | * A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic) | ||
''' | [[Image:Bakuretsu_Ken_Finish_2.png]] | ||
'''∟Finish (qcf+P)''' | |||
* Drive- / Super-Cancellable | * Drive- / Super-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 20, 40 | * Damage: 20, 40 | ||
[[Image:Dragon_Tail.png]] | |||
'''qcb + | '''Dragon Tail = (qcb+K)''' ground/air | ||
(EX) = qcb+BD ground/air | |||
* Drive-Cancellable | * Drive-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 125: | Line 155: | ||
* (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2 | * (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2 | ||
[[Image:Dragon_Kick.png]] | |||
''' | '''Dragon Kick = (dp+K)''' - B goes up, D goes straight. | ||
(EX) = dp+BD | |||
* Drive-Cancellable | * Drive-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2 | * B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2 | ||
[[Image:Dragon_Kick_Air.png]] | |||
'''Air Dragon Kick = (dp+K)''' in air - B goes down, D goes straight. | |||
(EX) = dp+BD in air | |||
* Drive-Cancellable | * Drive-Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 139: | Line 175: | ||
==Desperation Moves== | ==Desperation Moves== | ||
''' | [[Image:Drink_Pink.png]] | ||
'''Drink Pink = (qcbx2+P)''' - 10% Damage increase, and extra hit during Dragon Backbreaker DM. | |||
* No Damage | * No Damage | ||
[[Image:Dragon_Dance.png]] | |||
'''Dragon Dance = (qcfx2+K)''' | |||
(EX) = qcfx2+BD | |||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120 | * Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120 | ||
[[Image:Dragon_Backbreaker.png]] | |||
'''qcf | '''Dragon Backbreaker = (qcf hcb+P)''' | ||
* MAX Cancellable | * MAX Cancellable | ||
* Hit Detection: Throw | * Hit Detection: Throw |
Revision as of 16:34, 9 December 2010
Normals
Standing
st. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Cancellable
- Hit Detection: High
- Damage: 80
st. D
- Can't be canceled
- Hit Detection: High
- Damage: 80
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
[[Image:Hwa_JCD.png
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Sou Hiza Jigoku = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 30 x 2, 48
Command Moves
Sliding = (df+B)
- Cancellable
- Hit Detection: Low
- Damage: 40
Special Moves
TNT Punch = (qcf+P)
(EX) = qcf+AC
- Drive- / Super-Cancellable
- Hit Detection: High
- A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)
∟Finish (qcf+P)
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 20, 40
Dragon Tail = (qcb+K) ground/air
(EX) = qcb+BD ground/air
- Drive-Cancellable
- Hit Detection: High
- (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
- (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2
Dragon Kick = (dp+K) - B goes up, D goes straight.
(EX) = dp+BD
- Drive-Cancellable
- Hit Detection: High
- B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2
Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.
(EX) = dp+BD in air
- Drive-Cancellable
- Hit Detection: High
- Damage: 70; EX Damage: 35 x 3
Desperation Moves
Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.
- No Damage
Dragon Dance = (qcfx2+K)
(EX) = qcfx2+BD
- Hit Detection: High
- Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120
Dragon Backbreaker = (qcf hcb+P)
- MAX Cancellable
- Hit Detection: Throw
- Damage: 50, 200 (50, 200, 55 during Drink Pink status)
Neomax
qcf, hcb + BD = Final Dragon Kick
- Hit Detection: High
- Damage: 450 (40, 40 x 8)
Combos
No Gauge
- cr. B, st. B, df+B, dp+D
- st. C, df+B, dp+D
- st. D, df+B, dp+D
- st. C, qcf+P qcf+P
No Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+K
- st. C, df+B, dp+D, (DC) qcb+K
- st. D, df+B, dp+D, (DC) qcb+K
1 Meter/No Drive
- cr. B, st. B, df+B, qcf hcb+P
- st. C, df+B, qcf hcb+P
- st. D, df+B, qcf hcb+P
1 Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K
HD Combos
- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD
- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD
Links & References
Technical Reference