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The King of Fighters XIII/Hwa Jai: Difference between revisions

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[[Image:Hwa_Jai.png]]
==Normals==
==Normals==
===Standing===
===Standing===
[[Image:Hwa_Far_Normals.png]]
'''st. A'''
'''st. A'''
* Cancellable / Chain-able
* Cancellable / Chain-able
Line 20: Line 25:
* Hit Detection: High
* Hit Detection: High
* Damage: 80
* Damage: 80
[[Image:Hwa_Close_Normals.png]]


'''cl. C'''
'''cl. C'''
Line 33: Line 40:


===Crouching===
===Crouching===
[[Image:Hwa_Crouch_Normals.png]]
'''cr. A'''
'''cr. A'''
* Cancellable / Chain-able
* Cancellable / Chain-able
Line 55: Line 64:


===Jumping===
===Jumping===
[[Image:Hwa_Jump_Normals.png]]
'''j. A'''
'''j. A'''
* Cancellable
* Cancellable
Line 77: Line 88:


===Blowback Attack===
===Blowback Attack===
[[Image:Hwa_CD.png]]
'''CD'''
'''CD'''
* Cancellable
* Cancellable
* Hit Detection: High
* Hit Detection: High
* Damage: 75
* Damage: 75
[[Image:Hwa_JCD.png


'''j. CD'''
'''j. CD'''
Line 86: Line 101:
* Hit Detection: High
* Hit Detection: High
* Damage: 90 (80)
* Damage: 90 (80)
[[Image:Hwa_GCCD.png]]


'''GC CD'''
'''GC CD'''
Line 94: Line 111:


==Throw==
==Throw==
'''b/f + C/D = Sou Hiza Jigoku'''
[[Image:Sou Hiza Jigoku 2.png]]
 
'''Sou Hiza Jigoku = (b/f+C/D)'''
* Can be broken
* Can be broken
* Hit Detection: Throw
* Hit Detection: Throw
Line 101: Line 120:


==Command Moves==
==Command Moves==
'''df + B = Sliding'''
[[Image:Slide.png]]
 
'''Sliding = (df+B)'''
* Cancellable
* Cancellable
* Hit Detection: Low
* Hit Detection: Low
Line 108: Line 129:


==Special Moves==
==Special Moves==
'''qcf + A/C = TNT Punch (EX)'''  
[[Image:Bakuretsu_Ken_2.png]]
 
'''TNT Punch = (qcf+P)'''
 
(EX) = qcf+AC
* Drive- / Super-Cancellable
* Drive- / Super-Cancellable
* Hit Detection: High
* Hit Detection: High
* A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)
* A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)


'''qcf + A/C (Finishing Blow)'''
[[Image:Bakuretsu_Ken_Finish_2.png]]
 
'''∟Finish (qcf+P)'''
* Drive- / Super-Cancellable
* Drive- / Super-Cancellable
* Hit Detection: High
* Hit Detection: High
* Damage: 20, 40
* Damage: 20, 40


[[Image:Dragon_Tail.png]]


'''qcb + B/D (ground or air) = Dragon Tail (EX)'''
'''Dragon Tail = (qcb+K)''' ground/air  
 
(EX) = qcb+BD ground/air
* Drive-Cancellable
* Drive-Cancellable
* Hit Detection: High
* Hit Detection: High
Line 125: Line 155:
* (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2
* (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2


[[Image:Dragon_Kick.png]]


'''dp + B/D (ground) = Dragon Kick (EX)''' - B goes up, D goes straight.
'''Dragon Kick = (dp+K)''' - B goes up, D goes straight.
 
(EX) = dp+BD
* Drive-Cancellable
* Drive-Cancellable
* Hit Detection: High
* Hit Detection: High
* B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2
* B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2


[[Image:Dragon_Kick_Air.png]]
'''Air Dragon Kick = (dp+K)''' in air - B goes down, D goes straight.


'''dp + B/D (air) = Air Dragon Kick (EX)''' - B goes down, D goes straight.
(EX) = dp+BD in air
* Drive-Cancellable
* Drive-Cancellable
* Hit Detection: High
* Hit Detection: High
Line 139: Line 175:


==Desperation Moves==
==Desperation Moves==
'''qcb x2 + A/C = Drink Pink''' - 10% Damage increase, and extra hit during Dragon Backbreaker DM.
[[Image:Drink_Pink.png]]
 
'''Drink Pink = (qcbx2+P)''' - 10% Damage increase, and extra hit during Dragon Backbreaker DM.
* No Damage
* No Damage


[[Image:Dragon_Dance.png]]
'''Dragon Dance = (qcfx2+K)'''


'''qcf x2 + B/D = Dragon Dance''' (EX)
(EX) = qcfx2+BD
* Hit Detection: High
* Hit Detection: High
* Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120
* Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120


[[Image:Dragon_Backbreaker.png]]


'''qcf, hcb + A/C = Dragon Backbreaker'''
'''Dragon Backbreaker = (qcf hcb+P)'''
* MAX Cancellable
* MAX Cancellable
* Hit Detection: Throw
* Hit Detection: Throw

Revision as of 16:34, 9 December 2010

File:Hwa Jai.png


Normals

Standing

st. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

st. B

  • Cancellable
  • Hit Detection: High
  • Damage: 30

st. C

  • Cancellable
  • Hit Detection: High
  • Damage: 80

st. D

  • Can't be canceled
  • Hit Detection: High
  • Damage: 80

cl. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cl. D

  • Cancellable
  • Hit Detection: High
  • Damage: 70


Crouching

cr. A

  • Cancellable / Chain-able
  • Hit Detection: High
  • Damage: 25

cr. B

  • Chain-able
  • Hit Detection: Low
  • Damage: 30

cr. C

  • Cancellable
  • Hit Detection: High
  • Damage: 70

cr. D

  • Cancellable
  • Hit Detection: Low
  • Damage: 80


Jumping

j. A

  • Cancellable
  • Hit Detection: Mid
  • Damage: 45 (40)

j. B

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 45 (40)

j. C

  • Cancellable
  • Hit Detection: Mid
  • Damage: 72 (70)

j. D

  • Can't be cancelled
  • Hit Detection: Mid
  • Damage: 70 (68)


Blowback Attack

CD

  • Cancellable
  • Hit Detection: High
  • Damage: 75

[[Image:Hwa_JCD.png

j. CD

  • Cancellable
  • Hit Detection: High
  • Damage: 90 (80)

GC CD

  • Can't be cancelled
  • Hit Detection: High
  • Damage: 10


Throw

Sou Hiza Jigoku = (b/f+C/D)

  • Can be broken
  • Hit Detection: Throw
  • Damage: 30 x 2, 48


Command Moves

Sliding = (df+B)

  • Cancellable
  • Hit Detection: Low
  • Damage: 40


Special Moves

TNT Punch = (qcf+P)

(EX) = qcf+AC

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • A Damage: 20 x 3; C Damage: 20 x 6; EX Damage: 20 x 3, 30, 50 (Finishing Blow is automatic)

∟Finish (qcf+P)

  • Drive- / Super-Cancellable
  • Hit Detection: High
  • Damage: 20, 40

Dragon Tail = (qcb+K) ground/air

(EX) = qcb+BD ground/air

  • Drive-Cancellable
  • Hit Detection: High
  • (Ground) B Damage: 50; D Damage: 50 x 4 (50 x 3); EX Damage: 50 x 4
  • (Air) B Damage: 50; D Damage: 70; EX Damage: 90 x 2

Dragon Kick = (dp+K) - B goes up, D goes straight.

(EX) = dp+BD

  • Drive-Cancellable
  • Hit Detection: High
  • B damage: 70; D Damage: 70 x 2; EX Damage: 90, 35 x 2

Air Dragon Kick = (dp+K) in air - B goes down, D goes straight.

(EX) = dp+BD in air

  • Drive-Cancellable
  • Hit Detection: High
  • Damage: 70; EX Damage: 35 x 3


Desperation Moves

Drink Pink = (qcbx2+P) - 10% Damage increase, and extra hit during Dragon Backbreaker DM.

  • No Damage

Dragon Dance = (qcfx2+K)

(EX) = qcfx2+BD

  • Hit Detection: High
  • Damage: 0, 10 x 9, 20 x 4, 40; EX Damage: 0, 10 x 9, 20 x 6, 120

Dragon Backbreaker = (qcf hcb+P)

  • MAX Cancellable
  • Hit Detection: Throw
  • Damage: 50, 200 (50, 200, 55 during Drink Pink status)


Neomax

qcf, hcb + BD = Final Dragon Kick

  • Hit Detection: High
  • Damage: 450 (40, 40 x 8)


Combos

No Gauge

- cr. B, st. B, df+B, dp+D

- st. C, df+B, dp+D

- st. D, df+B, dp+D

- st. C, qcf+P qcf+P

No Meter/50% Drive

- cr. B, st. B, df+B, dp+D, (DC) qcb+K

- st. C, df+B, dp+D, (DC) qcb+K

- st. D, df+B, dp+D, (DC) qcb+K

1 Meter/No Drive

- cr. B, st. B, df+B, qcf hcb+P

- st. C, df+B, qcf hcb+P

- st. D, df+B, qcf hcb+P

1 Meter/50% Drive

- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K

- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K

- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K

HD Combos

- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD


Links & References

Technical Reference

http://www.youtube.com/watch?v=5bUwnGP_HGQ