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Template:FrameDataHeader-KOF02UM: Difference between revisions

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Franck Frost (talk | contribs)
Created page with "{{#if:{{{version|}}}|! Version }} ! height="25px" |Damage ! {{tt|Guard|How this attack has to be blocked. Throws and unblockables will stay empty.}} ! {{tt|Cancel|If this move..."
 
Franck Frost (talk | contribs)
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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! height="25px" |Damage
! height="25px" |Damage
! {{tt|Guard|How this attack has to be blocked. Throws and unblockables will stay empty.}}
! {{Tt|Guard|How this attack has to be blocked. Throws and unblockables will stay empty.}}
! {{tt|Cancel|If this move is (special) cancelable or super cancelable. If neither, will stay empty.}}
! {{Tt|Cancel|If this move is (special) cancelable or super cancelable. If neither, will stay empty.}}
! {{tt|Startup|Number of frames for the move to be active, first active frame included.}}
! {{Tt|Startup|Number of frames for the move to be active, first active frame included.}}
! Active
! Active
! Recovery
! Recovery

Revision as of 13:45, 18 May 2021

! height="25px" |Damage ! GuardHow this attack has to be blocked. Throws and unblockables will stay empty. ! CancelIf this move is (special) cancelable or super cancelable. If neither, will stay empty. ! StartupNumber of frames for the move to be active, first active frame included. ! Active ! Recovery ! Hit Advantage ! Block Advantage

Usage

Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.