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Template:FrameDataHeader-KOF02UM: Difference between revisions

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{{#if:{{{version|}}}|! Version }}
{{#if:{{{version|}}}|! Version }}
! height="25px" |Damage
! height="25px" |Damage
! {{Tt|Guard|How this attack has to be blocked. Throws and unblockables will stay empty.}}
! {{#tip-text: Guard | How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}}
! {{Tt|Cancel|If this move is (special) cancelable or super cancelable. If neither, will stay empty.}}
! {{#tip-text: Cancel | If this move is ([[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|special]]) cancelable or [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|super]] cancelable. If neither, will stay empty.}}
! {{Tt|Startup|Number of frames for the move to be active, first active frame included.}}
! {{Tt|Startup|Number of frames for the move to be active, first active frame included.}}
! Active
! Active

Revision as of 00:40, 20 May 2021

! height="25px" |Damage ! {{#tip-text: Guard | How this attack has to be blocked. Throws and unblockables will stay empty.}} ! {{#tip-text: Cancel | If this move is (special) cancelable or super cancelable. If neither, will stay empty.}} ! StartupNumber of frames for the move to be active, first active frame included. ! Active ! Recovery ! Hit Advantage ! Block Advantage

Usage

Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.