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Template:FrameDataHeader-KOF02UM: Difference between revisions
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{{#if:{{{version|}}}|! Version }} | {{#if:{{{version|}}}|! Version }} | ||
! height="25px" |[[The_King_of_Fighters_2002_UM/Gauges#Health_Bar|{{Tt|{{Tt|Damage|'''z (x+y)''' means the move has two hits | ! height="25px" |[[The_King_of_Fighters_2002_UM/Gauges#Health_Bar|{{Tt|{{Tt|Damage|'''z (x+y)''' means the move has two hits.<br> The first does '''x''',<br> the second does '''y''',<br> for a total of '''z'''.}}|Damage dealt by the move.<br> '''10 is 1%'''.}}]] | ||
! {{Tt|Guard| How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}} | ! {{Tt|Guard| How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}} | ||
! {{Tt|{{Tt|Cancel| '''(1)''' means only the first hit is cancelable, '''(2)''' the second,<br> '''(x~y)''' every hit from x to y, <br> Nothing | ! {{Tt|{{Tt|Cancel| '''(1)''' means only the first hit is cancelable, '''(2)''' the second,<br> '''(x~y)''' every hit from x to y, <br> Nothing means the entire move is.}}|Whether this move is [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|special]] or [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|super]] cancelable.<br> If neither, will stay empty.}} | ||
! {{Tt|Startup|Number of frames until the move becomes active, first active frame included.}} | ! {{Tt|Startup|Number of frames until the move becomes active, first active frame included.}} | ||
! {{Tt|Active|Number of frames the move is active and able to hit for.}} | ! {{Tt|{{Tt|Active|'''x, (y), z''' means the move has two hits. The 1st is active for '''x''' frames<br> Then a '''y''' frame gap<br> The 2nd becomes active for '''z''' frames.}}|Number of frames the move is active and able to hit for.}} | ||
! {{Tt|Recovery|Number of frames for the move to end | ! {{Tt|Recovery|Number of frames for the move to end after running out of active frames.}} | ||
! {{Tt|Hit Advantage|After the move hits,<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move hits,<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ||
! {{Tt|Block Advantage|After the move is blocked,<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is blocked,<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ||
<noinclude>==Usage== | <noinclude>==Usage== | ||
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables. | Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables. | ||
[[Category:The King of Fighters 2k2UM]]</noinclude> | [[Category:The King of Fighters 2k2UM]]</noinclude> |
Revision as of 15:20, 21 May 2021
! height="25px" |Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.Damage dealt by the move.
10 is 1%.
! Guard How this attack has to be blocked. Throws and unblockables will stay empty.
! Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
Nothing means the entire move is.Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames until the move becomes active, first active frame included.
! Activex, (y), z means the move has two hits. The 1st is active for x frames
Then a y frame gap
The 2nd becomes active for z frames.Number of frames the move is active and able to hit for.
! RecoveryNumber of frames for the move to end after running out of active frames.
! Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Usage
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.