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The King of Fighters XIII/Kim Kaphwan: Difference between revisions
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 30, 45 | * Damage: 30, 45 | ||
[[Image:Kim_Close_Normals.png]] | [[Image:Kim_Close_Normals.png]] | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 75 | * Damage: 75 | ||
[[Image:Kim_JCD.png]] | [[Image:Kim_JCD.png]] | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 90 (80) | * Damage: 90 (80) | ||
[[Image:Kim_GCCD.png]] | [[Image:Kim_GCCD.png]] | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 10 | * Damage: 10 | ||
==Throw== | ==Throw== | ||
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* Hit Detection: Throw | * Hit Detection: Throw | ||
* Damage: 100 | * Damage: 100 | ||
==Command Moves== | ==Command Moves== | ||
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* Hit Detection: Mid; High if cancelled into | * Hit Detection: Mid; High if cancelled into | ||
* Damage: 65 | * Damage: 65 | ||
[[Image:Yopuchagi.png]] | [[Image:Yopuchagi.png]] | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 45 | * Damage: 45 | ||
==Special Moves== | ==Special Moves== | ||
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* Hit Detection: High / Mid / Low | * Hit Detection: High / Mid / Low | ||
* B Damage: 75; D Damage: 80; EX Damage: 50 x 5 | * B Damage: 75; D Damage: 80; EX Damage: 50 x 5 | ||
[[Image:Hishokyaku.png]] | [[Image:Hishokyaku.png]] | ||
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* B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50 | * B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50 | ||
* d + D follow-up damage: 50 | * d + D follow-up damage: 50 | ||
==Desperation Moves== | ==Desperation Moves== | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 100 | * Damage: 100 | ||
==Neomax== | ==Neomax== | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250 | * Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250 | ||
==Combos== | ==Combos== | ||
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- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K | - d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K | ||
===HD Combo=== | ===HD Combo=== | ||
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'''Last Row:''' Win Pose/Knock Out/Time Up Pose | '''Last Row:''' Win Pose/Knock Out/Time Up Pose | ||
==Links & References== | ==Links & References== |
Revision as of 05:36, 11 December 2010
Normals
Standing
st. A
- Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Super-Cancellable only
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 30, 45
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Cancellable / Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Can't be cancelled
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Sakkyaku Nage = (b/f+C/D
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
Nerichagi = (f+B)
- Cancellable
- Hit Detection: Mid; High if cancelled into
- Damage: 65
Yopuchagi = (f,f+A)
- Cancellable
- Hit Detection: High
- Damage: 45
Special Moves
Hangetsuzan = (qcb+K)
(EX) = qcb+BD
- Drive- / Super-Cancellable
- Hit Detection: High
- B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100
Kuchugetsuzan = (qcb+K) in air
(EX) = qcb+BD in air
- Drive- / Super-Cancellable
- Hit Detection: High / Mid / Low
- B Damage: 75; D Damage: 80; EX Damage: 50 x 5
Hishokyaku = (qcf+K) in air
(EX) = qcf+BD in air
- Drive- / Super-Cancellable
- Hit Detection: High (Kim's recovery j.D is Mid)
- Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n
Hienzan = (d~u+K)
(EX) = d~u+BD
∟ d + D (for knockdown in D variant)
- Drive- / Super-Cancellable (before d + D)
- Hit Detection: High
- B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
- d + D follow-up damage: 50
Desperation Moves
Hououkyaku (Air) = qcb hcf+K) in air
Hououkyaku = (qcb hcf+K)
(EX) [ground only] = qcb hcf+BD
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80
Hououhitenkyaku = (qcfx2+K)
- Hit Detection: High
- Damage: 100
Neomax
Rei Shiki Hououkyaku = (qcb hcf+AC)
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250
Combos
No Drive / No Meter
- cr. B x 2, st. B -> ff + A -> qcb + D (in air)
100% Drive / No Meter
- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K
No Drive / 1 Meter
- cr. B x 2, st. B -> qcb hcf + K
- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)
50% Drive / 1 Meter
- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D
50% Drive / 2 Meters
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K
HD Combo
- j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC
Tips
- The shortcut for weak hienzan to NeoMax is rtk+B db/f+AC (reverse tiger knee B, then down back to forward AC).
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference