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The King of Fighters XIII/Maxima: Difference between revisions
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 100 | * Damage: 100 | ||
[[Image:Maxima_Close_Normals.png]] | [[Image:Maxima_Close_Normals.png]] | ||
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* Hit Detection: Low | * Hit Detection: Low | ||
* Damage: 100 | * Damage: 100 | ||
===Jumping=== | ===Jumping=== | ||
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* Hit Detection: Mid | * Hit Detection: Mid | ||
* Damage: 70 (68) | * Damage: 70 (68) | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 10 | * Damage: 10 | ||
==Throw== | ==Throw== | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 80 | * Damage: 80 | ||
==Special Moves== | ==Special Moves== | ||
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- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation. | - EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation. | ||
==Desperation Moves== | ==Desperation Moves== | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 220; EX Damage: 80 x 2, 180 | * Damage: 220; EX Damage: 80 x 2, 180 | ||
==Neomax== | ==Neomax== | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: (15+0) x 22, 120 | * Damage: (15+0) x 22, 120 | ||
==Combos== | ==Combos== | ||
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'''Last Row:''' Win Pose/Knock Out/Time Up Pose | '''Last Row:''' Win Pose/Knock Out/Time Up Pose | ||
==Links & References== | ==Links & References== | ||
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http://www.youtube.com/watch?v=DfzcjMfwgi0#t=3m35s | http://www.youtube.com/watch?v=DfzcjMfwgi0#t=3m35s | ||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 05:37, 11 December 2010
Normals
Standing
st. A
- Cancellable
- Hit Detection: High
- Damage: 30
st. B
- Can't be cancelled
- Hit Detection: High
- Damage: 30
st. C
- Super-Cancellable only
- Hit Detection: High
- Damage: 100
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 100
cl. C
- Cancellable
- Hit Detection: High
- Damage: 50 x 2
cl. D
- Cancellable
- Hit Detection: High
- Damage: 100
Crouching
cr. A
- Cancellable
- Hit Detection: High
- Damage: 30
cr. B
- Can't be cancelled
- Hit Detection: Low
- Damage: 35
cr. C
- Cancellable
- Hit Detection: High
- Damage: 100
cr. D
- Can't be cancelled
- Hit Detection: Low
- Damage: 100
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable during (hyper) hops only.
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 110
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Dynamite Drop = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
M9 Missile = (df+C)
- Cancellable
- Hit Detection: High
- Damage: 80
Special Moves
M4 Vapor Cannon = (qcb+P)
(EX) = qcb+AC
- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up.
- Super-Cancellable
- Hit Detection: High
- Damage: 120; EX Damage: 80, 50
M4 Air Vapor Cannon = qcb+P (air)
(EX) = qcb+AC in air
- Can't be cancelled
- Hit Detection: High
- Damage: 110; EX Damage: 50 x 2, 60
M19 Blitz Cannon = (dp+K)
(EX) = dp+BD
- EX version has guard point and additional hit frames on his knee.
- Normal version can't be cancelled; EX version is Drive- / Super-cancellable
- Hit Detection: Throw; EX Hit Detection: High
- Damage: 0, 150; EX Damage: 50, 150
Maxima Press = (hcb+K)
(EX) = hcb+BD
- Can't be cancelled
- Hit Detection: Throw, EX Hit Detection: High
- Damage: 80
∟Press Plus = (qcb+P
(EX) = qcb+AC
- Super-cancellable; EX version is also Drive-cancellable
- Hit Detection: High
- Damage: 50, EX Damage: 120
- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation.
Desperation Moves
Double Vapor Cannon = (qcfx2+P)
(EX) = qcfx2+AC
- EX version has faster start-up and increased hit count.
- MAX Cancellable
- Hit Detection: High
- Damage: 220; EX Damage: 80 x 2, 180
Neomax
Maxima Laser = (hcbx2+AC)
- Hit Detection: High
- Damage: (15+0) x 22, 120
Combos
- j. C -> cl. D -> df C -> HD -> cl. D -> df C -> qcb + A -(DC)-> qcf + AC -(MC)-> hcb x 2 + AC = 1110 Damage
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference