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The King of Fighters XIII/Elisabeth Branctorche: Difference between revisions
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'''st. C''' = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm | '''st. C''' = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm | ||
''' | '''cl. C''' = Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter | ||
'''st. D''' = High kick, good range, goes high enough to double as a decent AA, cancellable | '''st. D''' = High kick, good range, goes high enough to double as a decent AA, cancellable | ||
''' | '''cl. D''' = Same as the far version, except if you use it up close it can hit crouching opponents as well | ||
'''cr.A''' = It's the same as her st. A except she's crouching now, can be cancelled and chained | '''cr.A''' = It's the same as her st. A except she's crouching now, can be cancelled and chained |
Revision as of 00:04, 16 August 2010
Normals
st. A = A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy
st. B = A kick aimed towards there legs (hits low), quick and cancellable
st. C = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm
cl. C = Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter
st. D = High kick, good range, goes high enough to double as a decent AA, cancellable
cl. D = Same as the far version, except if you use it up close it can hit crouching opponents as well
cr.A = It's the same as her st. A except she's crouching now, can be cancelled and chained
cr. B = A quick crouching kick, a pretty poke that's good for chaining lights into combos
cr. C = Crouch light palm attack, the reach isn't too great but can be cancelled
cr. D = Crouch kick, knocks standing opponents down when hit, whiff cancellable
j. A = jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later
j. B = jump light kick, a simple move that has it's uses
j. C = Light palm attack in air, a pretty good attack in air-to-air if you're close enough
j. D = Good range, good priority, easily the preferred tool for jump-ins
CD = Hard kick attack, excellent reach, whiff cancellable
j. CD = Jump hard kick, mimics her j.D except with knock back
Throws
b/f + C/D close = Manier
f + B = Cou de Pied Ann
Special Attacks
qcf + A/C = Etincelles (EX)
dp + A/C = Coup De Veine (EX)
dp + B/D = Reverie-souhaiter
qcb + B/D = Reverie-prier
qcb + A/C = Reverie-jere (EX)
hcb, f + A/C cl. = Mistral (EX)
Desperation Moves
qcf x2 + A/C = Noble Blanc (EX)
qcf, hcb + A/C = Grand Rafale
Neomax
qcb, hcf + B/D = Etoile Filanto