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NeoGeo Battle Coliseum/Kisarah Westfield: Difference between revisions

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'''Close'''
'''Close'''
*  
*cl. A/B/C/D are cancel-able.
*  
*Close B hits low, combos into her dp+K and her qcfx2+K DM.
*Close C hits mid, links right into her qcb+B if you ever wish to score a quick kncokdown.
*Close D works exactly like close C except with more range. 
 


'''Standing'''
'''Standing'''
*  
*st.A/D are whiff/cancel-able
*Stand B is very quick, can be used as an AA poke but you have to be close.
*Stand C is very slow and despite the look of it it can be blocked high.
*Stand D while it has more range than st.C is still a little slow, however it is whiff/cancel-able so you can use to mess with your opponents, they may head think that they're just going to punish your stand D but end up eating a combo instead.


'''Crouching'''
'''Crouching'''
*  
*cr.A/B/C/D are whiff/cancel-able
*  
*Crouch A chains into itself.
*Crouch B chains into other lights, including itself.
*Crouch C makes her hitbox slide forward upon activation, can be used to close the gap between you and the opponent, links into Jealousy Bomber DM (lvl. 3) DM.
*Crouch D is a slide kick which makes her hitbox move forward upon activation, sweeps the opponent and will also link into her Ultimate Juggles, Hearty Brandisher Type A/F (qcb+A~qcf+A) is always the prefered follow-up because it's guaranteed.
 


'''Jumping'''
'''Jumping'''
*  
*j.B/C/D all cross-up.
*
*Jump B has pretty good reach.
*Jump C is a headbutt attack, it can cross-up but the hitbox is awkward.
*Jump D's hitbox extends to her other leg making it easy to use to cross-up, meaty attack.
 


'''Blowback Attack'''
'''Blowback Attack'''
Pressing the E button while blocking will allow (name) to do counter with (description), and he will then tag out.
*Kisarah smack them with her school bag then tags out.
 


==Throw==
==Throw==

Revision as of 04:40, 22 December 2010


Normals

Close

  • cl. A/B/C/D are cancel-able.
  • Close B hits low, combos into her dp+K and her qcfx2+K DM.
  • Close C hits mid, links right into her qcb+B if you ever wish to score a quick kncokdown.
  • Close D works exactly like close C except with more range.


Standing

  • st.A/D are whiff/cancel-able
  • Stand B is very quick, can be used as an AA poke but you have to be close.
  • Stand C is very slow and despite the look of it it can be blocked high.
  • Stand D while it has more range than st.C is still a little slow, however it is whiff/cancel-able so you can use to mess with your opponents, they may head think that they're just going to punish your stand D but end up eating a combo instead.


Crouching

  • cr.A/B/C/D are whiff/cancel-able
  • Crouch A chains into itself.
  • Crouch B chains into other lights, including itself.
  • Crouch C makes her hitbox slide forward upon activation, can be used to close the gap between you and the opponent, links into Jealousy Bomber DM (lvl. 3) DM.
  • Crouch D is a slide kick which makes her hitbox move forward upon activation, sweeps the opponent and will also link into her Ultimate Juggles, Hearty Brandisher Type A/F (qcb+A~qcf+A) is always the prefered follow-up because it's guaranteed.


Jumping

  • j.B/C/D all cross-up.
  • Jump B has pretty good reach.
  • Jump C is a headbutt attack, it can cross-up but the hitbox is awkward.
  • Jump D's hitbox extends to her other leg making it easy to use to cross-up, meaty attack.


Blowback Attack

  • Kisarah smack them with her school bag then tags out.

Throw

name: b/f + CD

  • Can be broken.


Command Moves

name:

  • description


Special Moves

Name1:

  • description

Name2:

  • description

Name3:

  • description


Desperation Moves

DM1:

  • description

DM2:

  • description

DM3:

  • description

General Strategy

  • Block strings to use are:

Combos

(more to be updated)