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=Combos=
=Combos=
[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation Guide (placeholder XIV page for now, replace w/ XV page when available)]
'''General Notes'''


* Some general notes...
* Some general notes...


[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation]
==Rush Auto Combo==
 
* st.A > A > A > B (n DMG)
: (Rush combo ending in a special move, costs 0 meter)
 
* st.A > A > A > C (n DMG)
: (Rush combo ending in a super, costs 1 meter)


===Rush Auto Combo===
* st.A > A > A > D (n DMG)
: (Rush combo ending in an Max super, costs 2 meters)


* ...
* st.A > A > A > A (n DMG)
: (Rush combo ending in a Climax super, costs 3 meters)


==0 meter==
==0 meter==


* ...
''Anywhere''
 
* cr.B, cr.A, f+A, qcb+Cx3 (n DMG)
: (Bread n' butter Iori combo starting from lows.)
 
* cr.Bx1~2, cr.A, qcb+Ax3 (n DMG)
: (Low combo with slightly easier confirm but does less damage.)
 
* j.X, cl.C, f+B/f+A, qcb+Cx3 (n DMG)
: (Bread n' butter Iori combo from a heavy starter.)
 
* hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx3 (n DMG)
: (Command grab combo, using cr.C after hcb,f+P is easier, while doing cl.C does more damage, but you will need to run slightly forward for it to connect.)


''Corner Only''
''Corner Only''
Line 18: Line 42:


==0.5 meters==
==0.5 meters==
''Anywhere''


* ...
* ...
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==1 meter==
==1 meter==


* ...
''Anywhere''
 
* cr.B, cr.A, f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
: (Standard super cancel combo starting from lows.)
 
* cr.Bx1~2, cr.A, qcb+Ax2, [SC] qcf,hcb+P (n DMG)
 
* j.X, cl.C, f+B/f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
: (Standard super cancel combo from a heavy starter.)
 
* hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx2 [SC] qcf,hcb+P (n DMG)
: (Super cancel combo from command grab.)


''Corner Only''
''Corner Only''
Line 34: Line 71:


==1.5 meters==
==1.5 meters==
''Anywhere''


* ...
* ...
Line 42: Line 81:


==2 meters==
==2 meters==
''Anywhere''


* ...
* ...
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'''Point'''
'''Point'''


* ...
''Anywhere''
 
* j.X, cl.C, f+B/f+A, [BC] cl.C, qcf+AC, dp+C(1), [SC] qcf,hcb+P (n DMG)


''Corner Only''
''Corner Only''
Line 60: Line 103:


'''Mid'''
'''Mid'''
''Anywhere''


* ...
* ...
Line 68: Line 113:


'''Anchor'''
'''Anchor'''
''Anywhere''


* ...
* ...
Line 78: Line 125:


'''Point'''
'''Point'''
''Anywhere''


* ...
* ...
Line 86: Line 135:


'''Mid'''
'''Mid'''
''Anywhere''


* ...
* ...
Line 94: Line 145:


'''Anchor'''
'''Anchor'''
''Anywhere''


* ...
* ...
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==3 meters==
==3 meters==
''Anywhere''


* ...
* ...
Line 112: Line 167:


'''Point'''
'''Point'''
''Anywhere''


* ...
* ...
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'''Mid'''
'''Mid'''
''Anywhere''


* ...
* ...
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'''Anchor'''
'''Anchor'''
''Anywhere''


* ...
* ...
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'''Point'''
'''Point'''
''Anywhere''


* ...
* ...
Line 146: Line 209:


'''Mid'''
'''Mid'''
''Anywhere''


* ...
* ...
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'''Anchor'''
'''Anchor'''
''Anywhere''


* ...
* ...
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==4 meters==
==4 meters==
''Anywhere''


* ...
* ...
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'''Point'''
'''Point'''
''Anywhere''


* ...
* ...
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'''Mid'''
'''Mid'''
''Anywhere''


* ...
* ...
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'''Anchor'''
'''Anchor'''
''Anywhere''


* ...
* ...
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'''Point'''
'''Point'''
''Anywhere''


* ...
* ...
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'''Mid'''
'''Mid'''
''Anywhere''


* ...
* ...
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'''Anchor'''
'''Anchor'''
''Anywhere''


* ...
* ...
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==5 meters==
==5 meters==
''Anywhere''


* ...
* ...
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'''Point'''
'''Point'''
''Anywhere''


* ...
* ...
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'''Mid'''
'''Mid'''
''Anywhere''


* ...
* ...
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'''Anchor'''
'''Anchor'''
''Anywhere''


* ...
* ...
Line 258: Line 347:


'''Point'''
'''Point'''
''Anywhere''


* ...
* ...
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'''Mid'''
'''Mid'''
''Anywhere''


* ...
* ...
Line 274: Line 367:


'''Anchor'''
'''Anchor'''
''Anywhere''


* ...
* ...

Revision as of 20:07, 17 November 2021

Combos

Notation Guide (placeholder XIV page for now, replace w/ XV page when available)

General Notes

  • Some general notes...

Rush Auto Combo

  • st.A > A > A > B (n DMG)
(Rush combo ending in a special move, costs 0 meter)
  • st.A > A > A > C (n DMG)
(Rush combo ending in a super, costs 1 meter)
  • st.A > A > A > D (n DMG)
(Rush combo ending in an Max super, costs 2 meters)
  • st.A > A > A > A (n DMG)
(Rush combo ending in a Climax super, costs 3 meters)

0 meter

Anywhere

  • cr.B, cr.A, f+A, qcb+Cx3 (n DMG)
(Bread n' butter Iori combo starting from lows.)
  • cr.Bx1~2, cr.A, qcb+Ax3 (n DMG)
(Low combo with slightly easier confirm but does less damage.)
  • j.X, cl.C, f+B/f+A, qcb+Cx3 (n DMG)
(Bread n' butter Iori combo from a heavy starter.)
  • hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx3 (n DMG)
(Command grab combo, using cr.C after hcb,f+P is easier, while doing cl.C does more damage, but you will need to run slightly forward for it to connect.)

Corner Only

  • ...

0.5 meters

Anywhere

  • ...

Corner Only

  • ...

1 meter

Anywhere

  • cr.B, cr.A, f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
(Standard super cancel combo starting from lows.)
  • cr.Bx1~2, cr.A, qcb+Ax2, [SC] qcf,hcb+P (n DMG)
  • j.X, cl.C, f+B/f+A, qcb+Cx2, [SC] qcf,hcb+P (n DMG)
(Standard super cancel combo from a heavy starter.)
  • hcb,f+P, cr.C/(ff, cl.C), f+B/f+A, qcb+Cx2 [SC] qcf,hcb+P (n DMG)
(Super cancel combo from command grab.)

Corner Only

  • ...

1.5 meters

Anywhere

  • ...

Corner Only

  • ...

2 meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • j.X, cl.C, f+B/f+A, [BC] cl.C, qcf+AC, dp+C(1), [SC] qcf,hcb+P (n DMG)

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

3 meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

4 meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

5 meters

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Quick)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...

Max Mode Combos (Raw)

Point

Anywhere

  • ...

Corner Only

  • ...

Mid

Anywhere

  • ...

Corner Only

  • ...

Anchor

Anywhere

  • ...

Corner Only

  • ...