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The King of Fighters 2002 UM/Yuri Sakazaki: Difference between revisions
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[[File:Yuri.jpg]] | [[File:Yuri.jpg]] | ||
==Normals== | |||
'''Close''' | |||
* cl. A/B/C/D are cancel-able. | |||
* Close B hits low. | |||
* Close C/D are the combo starters of choice, close D is a bit slower though. | |||
'''Standing''' | |||
* Stand A is chain-able to other lights. | |||
* Stand B can be used as a make-shift anti-air. | |||
* Stand C isn't cancel-able but has good range, nice poking tool. | |||
* Stand D is kinda slow, hits mid and isn't cancel-able. | |||
'''Crouching''' | |||
*cr. A/C/D are cancel-able/ whiff cancel-able. | |||
*Crouch B is chain-able and very fast. | |||
*Crouch C can be used as an anti-air attack, links into specials/DM's easily. | |||
*Crouch D sweeps the opponent to the ground, you can whiff cancel it at any time. | |||
'''Jumping''' | |||
*j.B/C/D all cross-up. | |||
*Jump C delivers a nice chunk of hit-stun on contact, great cross-up normal. | |||
*Jump D hit-box stretches to her other leg making it great for jump-in attacks | |||
*Jump B and D are both instant overheads. | |||
'''Blowback Attack''' | |||
*CD is very fast for a blowback attack but the range is poor, cancel-able/whiff cancel-able. | |||
*JCD is her best air-to-air move as it stretches far and comes out best during a hyper hop | |||
==Throws== | ==Throws== |
Revision as of 16:19, 4 January 2011
Normals
Close
- cl. A/B/C/D are cancel-able.
- Close B hits low.
- Close C/D are the combo starters of choice, close D is a bit slower though.
Standing
- Stand A is chain-able to other lights.
- Stand B can be used as a make-shift anti-air.
- Stand C isn't cancel-able but has good range, nice poking tool.
- Stand D is kinda slow, hits mid and isn't cancel-able.
Crouching
- cr. A/C/D are cancel-able/ whiff cancel-able.
- Crouch B is chain-able and very fast.
- Crouch C can be used as an anti-air attack, links into specials/DM's easily.
- Crouch D sweeps the opponent to the ground, you can whiff cancel it at any time.
Jumping
- j.B/C/D all cross-up.
- Jump C delivers a nice chunk of hit-stun on contact, great cross-up normal.
- Jump D hit-box stretches to her other leg making it great for jump-in attacks
- Jump B and D are both instant overheads.
Blowback Attack
- CD is very fast for a blowback attack but the range is poor, cancel-able/whiff cancel-able.
- JCD is her best air-to-air move as it stretches far and comes out best during a hyper hop
Throws
Demonic Slap - f/b + C
Silent Throw - f/b + D
Swallow Dropper - in air, any direction except u + C
Command Moves
Swallow Wings - f + C
Piercing Swallow - df + B
Rising Swallow - df + D
Special Moves
Tiger Flame Punch - qcf + A/C
- Hold A/C to charge)
Rai Oh Ken - in air, qcf + B/D
Sai Ha - qcb + A/C
Yuri Super Upper - dp + A/C
- Super cancellable
> Double Yuri Super Upper - during C version of Super Upper, dp + A/C
Hundred Blows - hcb + B/D
Yuri Super Slash - hcf + B/D
- Super cancellable
- B version causes wire damage if a counter hit
- D version causes wire damage
Desperation Move
Flying Phoenix Kick - qcf hcb + B/D
Super Desperation Move
Core! Super Upper - qcf x 2 + BD
HSDM
Super! Ryuko Ranbu - qcf hcb + AC
- Can be charged
Combos
Crouch B Starter
- cr.B, cr.A, dp+C~dp+P
- Damage: 22/100
- cr.B, cr.A, qcf hcb+K
- Damage: 27/100 (1 Meter)
- cr.B, cr.A, qcfx2+BD
- Damage: 42/100 (3 Meters)
Close C Starter
- cl.C, df+D, qcf+C
- Damage: ?/100
- cl.C, df+B, qcf hcb+K
- Damage: 34/100 (1 Meter)
- cl.C, df+D, qcfx2+BD
- Damage: 61/100 (3 Meters)
Jump X Starter
- j.D, cl.D, dp+C~dp+P
- Damage: 34/100
- j.D, cr.B, cr.A, dp+C~dp+P
- Damage: 31/100
- j.D, cl.C, hcf+B
- j.D, cr.C, qcf hcb+K
- Damage: 38/100 (1 Meter)
- j.D, cr.C, dp+C, (SC) qcf hcb+K
- Damage: 46/100 (2 Meters)
- j.D, cr.C, qcfx2+BD
- Damage: 63/100 (3 Meters)
- j.D, hh.C
- Damage: 18/100
Yuri Super Slash (CW) Starter
- hcf+D, dp+C~dp+P
- hcf+D, qcf hcb+K
- Damage: 32/100 (1 Meter)
- hcf+D, qcfx2+BD
- Damage: 58/100 (3 Meters)
Corner
- qcf+A (CH), st.CD
- qcf+A (charge), qcf hcb+K
- Damage: 38/100 (1 Meter)
- qcf+A (charge), dp+C~dp+P
- Damage: 34/100
- qcf+A (charge), qcfx2+BD
- Damage: 31/100 (3 Meters)
- qcf+A (charge), dp+C, (SC) qcfx2+BD
- Damage: 38/100 (4 Meters)
- [BC] f+A, qcf+B, df+D, qcfx2+BD
- Damage: 70/100 (2 Meters)
- [BC] (f+A, qcf+B, cr.C)×n
Air Starter
- qcf+B (landing), qcf hcb+D
Frame Specifics
Frame Advantage
Close Normals
cl.A - 4F (+0F)
cl.B - 5F (+0F)
cl.C - 4F (-18F)
cl.D - 6F (-3F)
Far Normals
st.A- 4F (-5F)
st.B - 6F (-8F)
st.C - 6F (-11F)
st.D - 12F (-8F)
CD - 16F (-4F)
Crouch Normals
cr.A - 5F (+1F)
cr.B - 4F (+1F)
cr.C - 3F (-10F)
cr.D - 8F (-8F)
CD…16F(-4F)
Command Normals
Swallow Wings (f+A) - 15F (-6F~+4F)
- strong.X, f+A - (+2F)
Piercing Swallow (df+B) - 10F (-3F)
Rising Swallow (df+D) - 15F (-16F)
Special Attacks
Tiger Flame Punch (qcf+A) - 20F (+8F~+16F)
Tiger Flame Punch (qcf+C) - 24F (+2F~+10F)
Haoh Sho Kou Ken (qcf+A/C [hold]) - (+3F)→On Guard
Sai Ha (qcb+A) - 26F (+6F)
Sai Ha (qcb+C) - 26F (+7F)
Yuri Super Upper (dp+A) - 4F (-30F)
Yuri Super Upper (dp+C) - 11F
Hundred Blows (hcb+K) - 18F
- st/cr.X, hcb+K (-18F)
Yuri Super Slash - (hcf+B) - 15F (-8F)
Yuri Super Slash - (hcf+D) - 15F (-8F)
- 20F(-16F)<Tougeki Version>
f+A, Rai Oh Ken (qcf+B in air) - (+6F)
f+A, Rai Oh Ken (qcf+D in air) - (+3F)
DM's
Flying Phoenix Kick (qcf hcb +B/D) - 9F
SDM
Core! Super Upper (qcfx2+BD) - 5F (-30F)→Whole Guard
HSDM
Super! Ryuko Ranbu (qcf hcb+AC) - 15F (-22F)
Match Videos
Yuri vs Hinako, King and Nameless
Discussion Threads
Discuss at Dream Cancel