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The King of Fighters 2002 UM/Yuri Sakazaki: Difference between revisions

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[[File:Yuri.jpg]]
[[File:Yuri.jpg]]
==Normals==
'''Close'''
* cl. A/B/C/D are cancel-able.
* Close B hits low.
* Close C/D are the combo starters of choice, close D is a bit slower though.
'''Standing'''
* Stand A is chain-able to other lights.
* Stand B can be used as a make-shift anti-air.
* Stand C isn't cancel-able but has good range, nice poking tool.
* Stand D is kinda slow, hits mid and isn't cancel-able.
'''Crouching'''
*cr. A/C/D are cancel-able/ whiff cancel-able.
*Crouch B is chain-able and very fast.
*Crouch C can be used as an anti-air attack, links into specials/DM's easily.
*Crouch D sweeps the opponent to the ground, you can whiff cancel it at any time.
'''Jumping'''
*j.B/C/D all cross-up.
*Jump C delivers a nice chunk of hit-stun on contact, great cross-up normal.
*Jump D hit-box stretches to her other leg making it great for jump-in attacks
*Jump B and D are both instant overheads.
'''Blowback Attack'''
*CD is very fast for a blowback attack but the range is poor, cancel-able/whiff cancel-able.
*JCD is her best air-to-air move as it stretches far and comes out best during a hyper hop


==Throws==
==Throws==

Revision as of 16:19, 4 January 2011


Normals

Close

  • cl. A/B/C/D are cancel-able.
  • Close B hits low.
  • Close C/D are the combo starters of choice, close D is a bit slower though.


Standing

  • Stand A is chain-able to other lights.
  • Stand B can be used as a make-shift anti-air.
  • Stand C isn't cancel-able but has good range, nice poking tool.
  • Stand D is kinda slow, hits mid and isn't cancel-able.


Crouching

  • cr. A/C/D are cancel-able/ whiff cancel-able.
  • Crouch B is chain-able and very fast.
  • Crouch C can be used as an anti-air attack, links into specials/DM's easily.
  • Crouch D sweeps the opponent to the ground, you can whiff cancel it at any time.


Jumping

  • j.B/C/D all cross-up.
  • Jump C delivers a nice chunk of hit-stun on contact, great cross-up normal.
  • Jump D hit-box stretches to her other leg making it great for jump-in attacks
  • Jump B and D are both instant overheads.


Blowback Attack

  • CD is very fast for a blowback attack but the range is poor, cancel-able/whiff cancel-able.
  • JCD is her best air-to-air move as it stretches far and comes out best during a hyper hop


Throws

Demonic Slap - f/b + C

Silent Throw - f/b + D

Swallow Dropper - in air, any direction except u + C


Command Moves

Swallow Wings - f + C

Piercing Swallow - df + B

Rising Swallow - df + D


Special Moves

Tiger Flame Punch - qcf + A/C

  • Hold A/C to charge)


Rai Oh Ken - in air, qcf + B/D


Sai Ha - qcb + A/C


Yuri Super Upper - dp + A/C

  • Super cancellable

> Double Yuri Super Upper - during C version of Super Upper, dp + A/C


Hundred Blows - hcb + B/D


Yuri Super Slash - hcf + B/D

  • Super cancellable
  • B version causes wire damage if a counter hit
  • D version causes wire damage


Desperation Move

Flying Phoenix Kick - qcf hcb + B/D


Super Desperation Move

Core! Super Upper - qcf x 2 + BD


HSDM

Super! Ryuko Ranbu - qcf hcb + AC

  • Can be charged


Combos

Crouch B Starter

  • cr.B, cr.A, dp+C~dp+P

- Damage: 22/100


  • cr.B, cr.A, qcf hcb+K

- Damage: 27/100 (1 Meter)


  • cr.B, cr.A, qcfx2+BD

- Damage: 42/100 (3 Meters)


Close C Starter

  • cl.C, df+D, qcf+C

- Damage: ?/100


  • cl.C, df+B, qcf hcb+K

- Damage: 34/100 (1 Meter)


  • cl.C, df+D, qcfx2+BD

- Damage: 61/100 (3 Meters)


Jump X Starter

  • j.D, cl.D, dp+C~dp+P

- Damage: 34/100


  • j.D, cr.B, cr.A, dp+C~dp+P

- Damage: 31/100

  • j.D, cl.C, hcf+B
  • j.D, cr.C, qcf hcb+K

- Damage: 38/100 (1 Meter)


  • j.D, cr.C, dp+C, (SC) qcf hcb+K

- Damage: 46/100 (2 Meters)


  • j.D, cr.C, qcfx2+BD

- Damage: 63/100 (3 Meters)


  • j.D, hh.C

- Damage: 18/100


Yuri Super Slash (CW) Starter

  • hcf+D, dp+C~dp+P


  • hcf+D, qcf hcb+K

- Damage: 32/100 (1 Meter)


  • hcf+D, qcfx2+BD

- Damage: 58/100 (3 Meters)


Corner

  • qcf+A (CH), st.CD
  • qcf+A (charge), qcf hcb+K

- Damage: 38/100 (1 Meter)


  • qcf+A (charge), dp+C~dp+P

- Damage: 34/100


  • qcf+A (charge), qcfx2+BD

- Damage: 31/100 (3 Meters)


  • qcf+A (charge), dp+C, (SC) qcfx2+BD

- Damage: 38/100 (4 Meters)


  • [BC] f+A, qcf+B, df+D, qcfx2+BD

- Damage: 70/100 (2 Meters)


  • [BC] (f+A, qcf+B, cr.C)×n


Air Starter

  • qcf+B (landing), qcf hcb+D


Frame Specifics

Frame Advantage

Close Normals

cl.A - 4F (+0F)

cl.B - 5F (+0F)

cl.C - 4F (-18F)

cl.D - 6F (-3F)


Far Normals

st.A- 4F (-5F)

st.B - 6F (-8F)

st.C - 6F (-11F)

st.D - 12F (-8F)

CD - 16F (-4F)


Crouch Normals

cr.A - 5F (+1F)

cr.B - 4F (+1F)

cr.C - 3F (-10F)

cr.D - 8F (-8F)

CD…16F(-4F)


Command Normals

Swallow Wings (f+A) - 15F (-6F~+4F)

  • strong.X, f+A - (+2F)

Piercing Swallow (df+B) - 10F (-3F)

Rising Swallow (df+D) - 15F (-16F)


Special Attacks

Tiger Flame Punch (qcf+A) - 20F (+8F~+16F)

Tiger Flame Punch (qcf+C) - 24F (+2F~+10F)


Haoh Sho Kou Ken (qcf+A/C [hold]) - (+3F)→On Guard


Sai Ha (qcb+A) - 26F (+6F)

Sai Ha (qcb+C) - 26F (+7F)


Yuri Super Upper (dp+A) - 4F (-30F)

Yuri Super Upper (dp+C) - 11F


Hundred Blows (hcb+K) - 18F

  • st/cr.X, hcb+K (-18F)


Yuri Super Slash - (hcf+B) - 15F (-8F)

Yuri Super Slash - (hcf+D) - 15F (-8F)

  • 20F(-16F)<Tougeki Version>


f+A, Rai Oh Ken (qcf+B in air) - (+6F)

f+A, Rai Oh Ken (qcf+D in air) - (+3F)


DM's

Flying Phoenix Kick (qcf hcb +B/D) - 9F


SDM

Core! Super Upper (qcfx2+BD) - 5F (-30F)→Whole Guard


HSDM

Super! Ryuko Ranbu (qcf hcb+AC) - 15F (-22F)


Match Videos

Yuri vs Ralf

Yuri vs Hinako and K'

Yuri vs K'

Yuri vs Hinako, King and Nameless


Discussion Threads

Discuss at Dream Cancel