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The King of Fighters 2002 UM/Lin: Difference between revisions
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*Lin jimps horizontally while kicking multiple time in mid air. Hiten Kyaku versions B/D are very different despite the similar move animation. B version comes out fast, unsafe on block, and its final hit(3 Hits) can hit an opponent while on the ground(OTG ok). D version starts slower, safe on block, and its final hit(4 Hits) is a launcher which allows him to perform resets or free extra damage by linking his dp.A/C. | *Lin jimps horizontally while kicking multiple time in mid air. Hiten Kyaku versions B/D are very different despite the similar move animation. B version comes out fast, unsafe on block, and its final hit(3 Hits) can hit an opponent while on the ground(OTG ok). D version starts slower, safe on block, and its final hit(4 Hits) is a launcher which allows him to perform resets or free extra damage by linking his dp.A/C. | ||
Muei | Muei Kou Sa Shu - dp + A/C | ||
*Lin swiftly strikes in a barrage of punches cutting through the opponent. Muei Kou Sa Shu has upper body invincibility, can be canceled into, and can be used as an anti-air. | |||
Kasumi - qcb + A/C | |||
Himou Kyaku - hcf + B/D | |||
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Jyatotsuga - rdp + A/B/C/D | |||
==DM== | ==DM== |
Revision as of 05:52, 5 January 2011
Introduction
- Fighting Style: Qing Shen Gong and Martial Arts
- Birth: Febuary 16
- Height: 195cm
- Weight: 75kg
- Blood: Poison
- Origin: Hebi Province,China
- Impt things: The Dictates of Hizoku
Normals
NOTE: Lin's normals are very fast and can combo into each other without being canceled into(cr.B,cr.C) and can reset his qcf+A/C without droping the combo.
Close
- cl.A/B/C/D are cancel-able
- cl.C two hits
Standing
- Standing A cancel-able and good poke
- Standing D anti-air
Crouching
- cr.A/B cancel-able
- cr.C two hits
- cr.D slow but far sweep
Jumping
- Jumping D cross-up(character specific)
Blowback Attack
- Comes out slow and has a tilted(upward)hitbox.
Throws
Akuzan - b/f + C close
- Lin picks the opponent up by the neck and pierce it then briefly drops them. Throw leaves the opponent very close so be wary when fighting opponents with command grabs(Clark,Ralf,Daimon,Raimon,etc)
- Can be broken
Akuzan Ki - b/f + D close
- Lin picks the opponent up by the neck and pierce it and throws the opponent.
- Can be broken
- Hard knockdown
Command Moves
Benpatsuken - f + A
- Lin steps forward and crosses his arms while performing a shoulder rush. Benpatsuken is a really good command move. It has a nice forward hitbox, great MAX mode starter, comes out at decent speed, and is used in most of his BnB's.
Joudan Hakkyoku Ken Dakai - df + C
- Lin spreads his arms and smashes the ground. Joudan Hakkyoku Ken Dakai is Lins primary overhead. JHKD has a small hitbox, hard knockdown, and comes out slowly. Although this is Lins only direct overhead it should only be used rarely and in mix-ups.
Special Attacks
Hiten Kyaku - hcb + B/D
- Lin jimps horizontally while kicking multiple time in mid air. Hiten Kyaku versions B/D are very different despite the similar move animation. B version comes out fast, unsafe on block, and its final hit(3 Hits) can hit an opponent while on the ground(OTG ok). D version starts slower, safe on block, and its final hit(4 Hits) is a launcher which allows him to perform resets or free extra damage by linking his dp.A/C.
Muei Kou Sa Shu - dp + A/C
- Lin swiftly strikes in a barrage of punches cutting through the opponent. Muei Kou Sa Shu has upper body invincibility, can be canceled into, and can be used as an anti-air.
Kasumi - qcb + A/C
Himou Kyaku - hcf + B/D
Tetsuzan-bu Rasatsu -qcf + A/C
┣Tetsuzan-bu Nagi - hcb + A/C
┗Tetsuzan-bu Hakei - f + A/C
Jyatotsuga - rdp + A/B/C/D
DM
Hizoku Ougi Ranbu Dokugi - qcb hcf + A/C
Hizoku Ougi Yougou - hcf x 2 + B/D
Super DM
Hizoku Ougi Ranbu Dokugi - qcb hcf + AC
Hizoku Ougi Doku Shukou - d, d, d + AC
HSDM
Hiada Ougi Dokushu Kou - hcb x 2 + AC
- Lin picks up the opponent then slowly moves his hand as it changes color then swiftly pierces them and throws them down. Hiada Ougi Dokushu Kou is a command grab and the only move in 2k2UM that poison the opponent. Poison stay active until the opponent health reach 10%, has poor damage for an HSDM(poison makes up for it), and can ccombo into.
Videos
Training Mode Video
http://www.nicovideo.jp/watch/sm6721190
>copy and paste here, http://mmcafe.com/nico.html
Discussion Threads
Discuss at Dream Cancel