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The King of Fighters 2002 UM/Yuri Sakazaki: Difference between revisions

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==Throws==
==Throws==
Demonic Slap - f/b + C
Demonic Slap - f/b + C
*Yuri grabs them then quickly slaps them across the face.
*Can be broken.
*Regular Knockdown.


Silent Throw - f/b + D
Silent Throw - f/b + D
*Yuri grabs them then flip kicks to the other side of the screen, the recovery isn't all that good so if you do it to get them into the corner and they safe roll they maybe be able to punish you before you get a chance to block.
*Regular Knockdown


Swallow Dropper - in air, any direction except u + C
Swallow Dropper - in air, any direction except u + C
 
*Yuri grabs them then slams them onto the ground, Yuri doesn't really have any options are as it goes for attacking after landing a hard knockdown. DM Flying Phoenix Kick can work since it's her only move that goes fast and far enough but only if they don't guard so it's still a pretty big gamble, the more convenient choices would be "Go for the meaty jump-in" or a "(late) Rai Oh Ken!" for that extra pressure on wake-up.
*Can not be broken
*Hard Knockdown


==Command Moves==
==Command Moves==

Revision as of 19:11, 7 January 2011


Normals

Close

  • cl. A/B/C/D are cancel-able.
  • Close B hits low.
  • Close C/D are the combo starters of choice, close D is a bit slower though.


Standing

  • Stand A is chain-able to other lights.
  • Stand B can be used as a make-shift anti-air.
  • Stand C isn't cancel-able but has good range, nice poking tool.
  • Stand D is kinda slow, hits mid and isn't cancel-able.


Crouching

  • cr. A/C/D are cancel-able/ whiff cancel-able.
  • Crouch B is chain-able and very fast.
  • Crouch C can be used as an anti-air attack, links into specials/DM's easily.
  • Crouch D sweeps the opponent to the ground, you can whiff cancel it at any time.


Jumping

  • j.B/C/D all cross-up.
  • Jump C delivers a nice chunk of hit-stun on contact, great cross-up normal.
  • Jump D hit-box stretches to her other leg making it great for jump-in attacks
  • Jump B and D are both instant overheads.


Blowback Attack

  • CD is very fast for a blowback attack but the range is poor, cancel-able/whiff cancel-able.
  • JCD is her best air-to-air move as it stretches far and comes out best during a hyper hop


Throws

Demonic Slap - f/b + C

  • Yuri grabs them then quickly slaps them across the face.
  • Can be broken.
  • Regular Knockdown.


Silent Throw - f/b + D

  • Yuri grabs them then flip kicks to the other side of the screen, the recovery isn't all that good so if you do it to get them into the corner and they safe roll they maybe be able to punish you before you get a chance to block.
  • Regular Knockdown


Swallow Dropper - in air, any direction except u + C

  • Yuri grabs them then slams them onto the ground, Yuri doesn't really have any options are as it goes for attacking after landing a hard knockdown. DM Flying Phoenix Kick can work since it's her only move that goes fast and far enough but only if they don't guard so it's still a pretty big gamble, the more convenient choices would be "Go for the meaty jump-in" or a "(late) Rai Oh Ken!" for that extra pressure on wake-up.
  • Can not be broken
  • Hard Knockdown

Command Moves

Swallow Wings - f + C

Piercing Swallow - df + B

Rising Swallow - df + D


Special Moves

Tiger Flame Punch - qcf + A/C

  • Hold A/C to charge)


Rai Oh Ken - in air, qcf + B/D


Sai Ha - qcb + A/C


Yuri Super Upper - dp + A/C

  • Super cancellable

> Double Yuri Super Upper - during C version of Super Upper, dp + A/C


Hundred Blows - hcb + B/D


Yuri Super Slash - hcf + B/D

  • Super cancellable
  • B version causes wire damage if a counter hit
  • D version causes wire damage


Desperation Move

Flying Phoenix Kick - qcf hcb + B/D


Super Desperation Move

Core! Super Upper - qcf x 2 + BD


HSDM

Super! Ryuko Ranbu - qcf hcb + AC

  • Can be charged


Combos

Crouch B Starter

  • cr.B, cr.A, dp+C~dp+P

- Damage: 22/100


  • cr.B, cr.A, qcf hcb+K

- Damage: 27/100 (1 Meter)


  • cr.B, cr.A, qcfx2+BD

- Damage: 42/100 (3 Meters)


Close C Starter

  • cl.C, df+D, qcf+C

- Damage: ?/100


  • cl.C, df+B, qcf hcb+K

- Damage: 34/100 (1 Meter)


  • cl.C, df+D, qcfx2+BD

- Damage: 61/100 (3 Meters)


Jump X Starter

  • j.D, cl.D, dp+C~dp+P

- Damage: 34/100


  • j.D, cr.B, cr.A, dp+C~dp+P

- Damage: 31/100

  • j.D, cl.C, hcf+B
  • j.D, cr.C, qcf hcb+K

- Damage: 38/100 (1 Meter)


  • j.D, cr.C, dp+C, (SC) qcf hcb+K

- Damage: 46/100 (2 Meters)


  • j.D, cr.C, qcfx2+BD

- Damage: 63/100 (3 Meters)


  • j.D, hh.C

- Damage: 18/100


Yuri Super Slash (CW) Starter

  • hcf+D, dp+C~dp+P


  • hcf+D, qcf hcb+K

- Damage: 32/100 (1 Meter)


  • hcf+D, qcfx2+BD

- Damage: 58/100 (3 Meters)


Corner

  • qcf+A (CH), st.CD
  • qcf+A (charge), qcf hcb+K

- Damage: 38/100 (1 Meter)


  • qcf+A (charge), dp+C~dp+P

- Damage: 34/100


  • qcf+A (charge), qcfx2+BD

- Damage: 31/100 (3 Meters)


  • qcf+A (charge), dp+C, (SC) qcfx2+BD

- Damage: 38/100 (4 Meters)


  • [BC] f+A, qcf+B, df+D, qcfx2+BD

- Damage: 70/100 (2 Meters)


  • [BC] (f+A, qcf+B, cr.C)×n


Air Starter

  • qcf+B (landing), qcf hcb+D


Frame Specifics

Frame Advantage

Close Normals

cl.A - 4F (+0F)

cl.B - 5F (+0F)

cl.C - 4F (-18F)

cl.D - 6F (-3F)


Far Normals

st.A- 4F (-5F)

st.B - 6F (-8F)

st.C - 6F (-11F)

st.D - 12F (-8F)

CD - 16F (-4F)


Crouch Normals

cr.A - 5F (+1F)

cr.B - 4F (+1F)

cr.C - 3F (-10F)

cr.D - 8F (-8F)

CD…16F(-4F)


Command Normals

Swallow Wings (f+A) - 15F (-6F~+4F)

  • strong.X, f+A - (+2F)

Piercing Swallow (df+B) - 10F (-3F)

Rising Swallow (df+D) - 15F (-16F)


Special Attacks

Tiger Flame Punch (qcf+A) - 20F (+8F~+16F)

Tiger Flame Punch (qcf+C) - 24F (+2F~+10F)


Haoh Sho Kou Ken (qcf+A/C [hold]) - (+3F)→On Guard


Sai Ha (qcb+A) - 26F (+6F)

Sai Ha (qcb+C) - 26F (+7F)


Yuri Super Upper (dp+A) - 4F (-30F)

Yuri Super Upper (dp+C) - 11F


Hundred Blows (hcb+K) - 18F

  • st/cr.X, hcb+K (-18F)


Yuri Super Slash - (hcf+B) - 15F (-8F)

Yuri Super Slash - (hcf+D) - 15F (-8F)

  • 20F(-16F)<Tougeki Version>


f+A, Rai Oh Ken (qcf+B in air) - (+6F)

f+A, Rai Oh Ken (qcf+D in air) - (+3F)


DM's

Flying Phoenix Kick (qcf hcb +B/D) - 9F


SDM

Core! Super Upper (qcfx2+BD) - 5F (-30F)→Whole Guard


HSDM

Super! Ryuko Ranbu (qcf hcb+AC) - 15F (-22F)


Match Videos

Yuri vs Ralf

Yuri vs Hinako and K'

Yuri vs K'

Yuri vs Hinako, King and Nameless


Discussion Threads

Discuss at Dream Cancel