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Samurai Shodown VI/Iroha: Difference between revisions
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*Jump-in K is a good meaty jump-in. | *Jump-in K is a good meaty jump-in. | ||
*Jump-in S does a lot of hit-stun but the timing is strict, works best after a triangle descend. | *Jump-in S does a lot of hit-stun but the timing is strict, works best after a triangle descend. | ||
==Miscellaneous== | ==Miscellaneous== | ||
'''Triangle Jump (Descend)''' - press df near 1p wall in the air, db near 2p wall in air | '''Triangle Jump (Descend)''' - press df near 1p wall in the air, db near 2p wall in air | ||
*Triangle jump descend is extremely useful for Iroha's wake-up games, anything from getting away from the opponent, or high mix-up to a quick jump-in K/S to a close normal combo. | |||
'''Double Jump''' - press ub/u/uf then ub/u/uf again | '''Double Jump''' - press ub/u/uf then ub/u/uf again | ||
*Iroha is one of the few characters in this game that has a double jump. | *Iroha is one of the few characters in this game that has a double jump, in terms of use isn't as wide as the triangle descend but still good for quickly getting away from opponents who are too close. | ||
Revision as of 03:55, 8 January 2011
Introduction
Full name: Iroha (いろは)
Gameplay Overview
Normals
Close Normals
- Close L/M/K are all cancel-able.
- Close M does two hits, both can be canceled.
- Close S makes the opponent stagger but the recovery to follow-up with an attack.
- Close K is an aerial and be canceled into any of her air attacks.
Far Normals
- Stand S makes her jump forward and do a slash, hard knockdown.
- f+K makes do a somersault to kick in the opponent in the head, whiff/cancel-able.
Crouch Normals
- Crouch L/S are cancel-able.
- Crouch M and K hit low.
- Crouch S can be used as an anti-air it's still a little slow.
- Crouch K is a great attack to use against the opponent as soon as they wake-up.
- df+K will make her do a slide kick to sweep the opponent.
Jump Normals
- Jump-in K is a good meaty jump-in.
- Jump-in S does a lot of hit-stun but the timing is strict, works best after a triangle descend.
Miscellaneous
Triangle Jump (Descend) - press df near 1p wall in the air, db near 2p wall in air
- Triangle jump descend is extremely useful for Iroha's wake-up games, anything from getting away from the opponent, or high mix-up to a quick jump-in K/S to a close normal combo.
Double Jump - press ub/u/uf then ub/u/uf again
- Iroha is one of the few characters in this game that has a double jump, in terms of use isn't as wide as the triangle descend but still good for quickly getting away from opponents who are too close.
Special Move
(b+K)
- Iroha does a quick shoulder tackle knocking the opponent onto the ground.
Special Attacks
Wind Slash - press qcf+L/M/S/K also in air
Pinwheel - press qcb+L/M/S also in air
Dew Drizzle - press dp+L/M/S also in air
Rain Hollyhock - press f b f+K
Secret Moves
Dawn in Winter snow Moon Flower - (II) press f b hcb+MS also in air, (VI) press qcf+MS also in air
DA/DWA
Crane's Dance - press qcf+LM, close
- II/III/IV/V/VI/0/VII gauges only