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Zantetsu (LB1): Difference between revisions

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Normals
 
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'''Lows'''
'''Lows'''
Zantetsu's 2 A, 2 C and 3 C hit low
Zantetsu's 2 A, 2 C and 3 C hit low
'''OTGs'''
'''OTGs'''
Zantetsu's 3 B and 5 C can hit knocked down opponents
Zantetsu's 3 B and 5 C can hit knocked down opponents
Throw Properties:
in Zantetsu's case, 6 B makes him switch sides with his opponent, 4 B keeps his positioning where he was. (His throw functions the opposite way of most character's throw in most fighting games).

Revision as of 14:26, 9 June 2022

Cancel-Able Normals Zantetsu's Cancel-able normals (aside from speed mode chains): 4 A, 5 A, 5 B, 2 B, 5 C, and 3 C

Lows Zantetsu's 2 A, 2 C and 3 C hit low

OTGs Zantetsu's 3 B and 5 C can hit knocked down opponents