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Template:MoveData-KOF02UM/CharHeader: Difference between revisions
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< | {{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store: | ||
_table=MoveData_KOF02UM | |||
| chara = {{{character|}}} | |||
| moveId = {{{moveId|}}} | |||
| orderId = {{{orderId|}}} | |||
| idle = {{{idle|}}} | |||
| rank = {{{rank|}}} | |||
| input = {{{input|}}} | |||
| name = {{{name|}}} | |||
| header = {{{header|}}} | |||
| version = {{{version|}}} | |||
| images = {{{images|}}} | |||
| hitboxes = {{{hitboxes|}}} | |||
| damage = {{{damage|}}} | |||
| guard = {{{guard|}}} | |||
| cancel = {{{cancel|}}} | |||
| startup = {{{startup|}}} | |||
| active = {{{active|}}} | |||
| recovery = {{{recovery|}}} | |||
| hitadv = {{{hitadv|}}} | |||
| blockadv = {{{blockadv|}}} | |||
| invul = {{{invul|}}} | |||
| notes = {{{notes|}}} | |||
}}}}<!-- | |||
--><table class="wikitable tooltip-content" id="<nowiki>{{{{input}}}}</nowiki>" style="width:95%;"><!-- | |||
--><tr style="font-size:100%;"><!-- | --><tr style="font-size:100%;"><!-- | ||
--><th colspan="9"><!-- | --><th colspan="9"><!-- |
Revision as of 06:09, 23 July 2022
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank amongst the cast for Run/Walk. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveNumber of frames the action is active for. | RecoveryNumber of frames past its active frames for the action to end and the character to recover. | NotesAny relevant info to know. | ||||
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