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Template:SwitchData-KOF02UM: Difference between revisions

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Franck Frost (talk | contribs)
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Tag: Reverted
Franck Frost (talk | contribs)
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Tags: Manual revert Reverted
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{{#ifeq:{{{idle|yes}}}|yes|
{{#ifeq:{{{idle|no}}}|yes|
|{{ CharData-KOF02UM|header={{{header|yes}}}|version={{{version|}}}|rank={{{rank|}}}|startup={{{startup|}}}|active={{{active|}}}|recovery={{{recovery|}}}|notes={{{notes|}}} }}
|{{ CharData-KOF02UM|header={{{header|yes}}}|version={{{version|}}}|rank={{{rank|}}}|startup={{{startup|}}}|active={{{active|}}}|recovery={{{recovery|}}}|notes={{{notes|}}} }}
|{{ FrameData-KOF02UM|header={{{header|yes}}}|version={{{version|}}}|damage={{{damage|}}}|startup={{{startup|}}}|active={{{active|}}}|recovery={{{recovery|}}}|guard={{{guard|}}}|cancel={{{cancel|}}}|hitadv={{{hitadv|}}}|blockadv={{{blockadv|}}}|invul={{{invul|}}} }}
|{{ FrameData-KOF02UM|header={{{header|yes}}}|version={{{version|}}}|damage={{{damage|}}}|startup={{{startup|}}}|active={{{active|}}}|recovery={{{recovery|}}}|guard={{{guard|}}}|cancel={{{cancel|}}}|hitadv={{{hitadv|}}}|blockadv={{{blockadv|}}}|invul={{{invul|}}} }}

Revision as of 06:35, 23 July 2022

! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. ! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. |-

| style=height:1.9em| - | - | - | - |-

Usage

Organizes a Template:FrameData-KOF02UM/Query query by Template:FrameData-KOF02UM if it's a move or Template:CharData-KOF02UM if it's a basic character action.