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Template:MoveData-KOF02UM/CharHeader: Difference between revisions
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--><th>{{Tt|Active|Number of frames the action is active for.}}</th><!-- | --><th>{{Tt|Active|Number of frames the action is active for.}}</th><!-- | ||
--><th>{{Tt|Recovery|Number of frames past its active frames for the action to end and the character to recover.}}</th><!-- | --><th>{{Tt|Recovery|Number of frames past its active frames for the action to end and the character to recover.}}</th><!-- | ||
--></tr><!-- | --></tr><!-- | ||
--><tr style="text-align: center; height:25px;"><!-- | --><tr style="text-align: center; height:25px;"><!-- | ||
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--><td>{{#if:{{{active|}}}|{{{active}}}|-}}</td><!-- | --><td>{{#if:{{{active|}}}|{{{active}}}|-}}</td><!-- | ||
--><td>{{#if:{{{recovery|}}}|{{{recovery}}}|-}}</td><!-- | --><td>{{#if:{{{recovery|}}}|{{{recovery}}}|-}}</td><!-- | ||
--></tr><!-- | --></tr><!-- | ||
--></table><noinclude> | --></table><noinclude> |
Revision as of 22:58, 23 July 2022
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank amongst the cast for Run/Walk. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveNumber of frames the action is active for. | RecoveryNumber of frames past its active frames for the action to end and the character to recover. | |||||
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Usage
Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed.