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Template:MoveData-KOF02UM/CharHeader: Difference between revisions
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Franck Frost (talk | contribs) No edit summary Tag: Manual revert |
Franck Frost (talk | contribs) No edit summary |
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| invul = {{{invul|}}} | | invul = {{{invul|}}} | ||
}}}}<!-- | }}}}<!-- | ||
--><table class="wikitable | --><table class="wikitable" style="width:95%;"><!-- | ||
--><tr style="font-size:100%;"><!-- | --><tr style="font-size:100%;"><!-- | ||
--><th colspan="9"><!-- | --><th colspan="9"><!-- | ||
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--></tr><!-- | --></tr><!-- | ||
--><tr style="text-align: center; height:25px;"><!-- | --><tr style="text-align: center; height:25px;"><!-- | ||
--><td> | --><td>{{{rank|-}}}</td><!-- | ||
--><td> | --><td>{{{startup|-}}}</td><!-- | ||
--><td> | --><td>{{{active|-}}}</td><!-- | ||
--><td> | --><td>{{{recovery|-}}}</td><!-- | ||
--></tr><!-- | --></tr><!-- | ||
--></table><noinclude> | --></table><noinclude> |
Revision as of 10:33, 29 August 2022
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
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Usage
Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.