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Template:CharData-KOF02UM: Difference between revisions
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{{#ifeq:{{{header|yes}}}|yes|{{CharDataHeader-KOF02UM |version={{{version|}}} }} | {{#ifeq:{{{header|yes}}}|yes|{{CharDataHeader-KOF02UM |version={{{version|}}}}} }} | ||
|- | |- | ||
{{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} | {{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} | ||
| height | | style=height:1.9em| {{{rank|-}}} | ||
| | | {{{startup|-}}} | ||
| | | {{{active|-}}} | ||
| | | {{{recovery|-}}} | ||
|- | |- | ||
{{#if:{{{description|}}}| | {{#if:{{{description|}}}| |
Revision as of 12:05, 29 August 2022
! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.
! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.
! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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| style=height:1.9em| - | - | - | - |-
Usage
Correlates the values from the variables in this template to Template:CharDataHeader-KOF02UM and is later used to organize data gathered by a query via Template:FrameData-KOF02UM/Query.