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Template:MoveData-KOFXV/CharHeader: Difference between revisions

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Franck Frost (talk | contribs)
Created page with "{{#ifeq:{{{storeInCargo|}}}|true|{{#cargo_store: _table=MoveData_KOF98FE | chara = {{{character|}}} | moveId = {{{moveId|}}} | orderId = {{{orderId|}}} | idle = {{{idle|}}} | rank = {{{rank|}}} | input = {{{input|}}} | input2 = {{{input2|}}} | name = {{{name|}}} | header = {{{header|}}} | version = {{{version|}}} | version2 = {{{version2|}}} | images = {{{images|}}} | hitboxes = {{{hitboxes|}}} | damage = {{{damage|}}} | guard = {{{guard|}}} | cancel = {{{cancel|}}..."
 
Franck Frost (talk | contribs)
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Revision as of 00:28, 5 September 2022

RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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Usage

Header assigned to the Template:MoveData-KOFXV table of a move to be displayed. As opposed to Template:MoveData-KOFXV/MoveHeader.