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User:Mavi: Difference between revisions
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===Spirit damage modifiers=== | ===Spirit damage modifiers=== | ||
4: | 4: 1006/1024 | ||
6: 1012/1024 | 6: 1012/1024 | ||
8: | 8: 1006/1024 | ||
Others: 1024/1024 (100%) | Others: 1024/1024 (100%) |
Revision as of 23:04, 28 January 2023
Anything listed as a percentage is an approximation with exact fraction TBD.
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. Rounding likely occurs after each multiplicative step.
In practice this means small modifiers have no effect on low to moderate damage hits.
Defense modifiers
1/4: 1009/1024
2/3: 1013/1024
5/6: 1024/1024 (100%)
Spirit damage modifiers
4: 1006/1024
6: 1012/1024
8: 1006/1024
Others: 1024/1024 (100%)
Spirit rage modifiers
1: 1527/1024
2: 107.5% (1+64~77/1024)
3: 107.5% (1+64~77/1024)
4: 105%??? (interaction between spirit and rage terms?)
5: 107.5% (1+64~77/1024)
6: 95%??? (interaction between spirit and rage terms?)
8: 1024/1024
Guts modifiers
<40%: 95%
<20%: 90%
<10%: 75%
Weapon gauge modifiers
Max bonus
1: 110% (1+90~101/1024)
2: 120% (1+192~211/1024)
3: 115% (1+145~166/1024)
4: 120% (1+192~211/1024)
5: 130% (1+295~300/1024)
6: 115% (1+145~166/1024)
8: 115% (1+145~166/1024)
Gauge penalties
Possibly continuous? Floors around 30%.