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Anything listed as a percentage is an approximation with exact fraction TBD.
Anything listed as a percentage is an approximation with exact fraction TBD.


Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD. Rounding likely occurs after each multiplicative step.
Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.  
 
<del>Rounding likely occurs after each multiplicative step.</del> Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.


In practice this means small modifiers have no effect on low to moderate damage hits.
In practice this means small modifiers have no effect on low to moderate damage hits.
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3: 107.5% (1+64~77/1024)
3: 107.5% (1+64~77/1024)


4: 105%??? (interaction between spirit and rage terms?)
4: 105%??? (1+32~57/1024)


5: 107.5% (1+64~77/1024)
5: 107.5% (1+64~77/1024)


6: 95%??? (interaction between spirit and rage terms?)
6: 97%??? (1-21~38/1024)


8: 1024/1024
8: 1024/1024

Revision as of 23:16, 28 January 2023

Anything listed as a percentage is an approximation with exact fraction TBD.

Base values are multiplied by each modifier in some sequence and then rounded. Exact order TBD.

Rounding likely occurs after each multiplicative step. Rounding cannot occur between applying spirit and rage modifiers. Other combinations not yet evaluated.

In practice this means small modifiers have no effect on low to moderate damage hits.

Defense modifiers

1/4: 1009/1024

2/3: 1013/1024

5/6: 1024/1024 (100%)

Spirit damage modifiers

4: 1006/1024

6: 1012/1024

8: 1006/1024

Others: 1024/1024 (100%)

Spirit rage modifiers

1: 1527/1024

2: 107.5% (1+64~77/1024)

3: 107.5% (1+64~77/1024)

4: 105%??? (1+32~57/1024)

5: 107.5% (1+64~77/1024)

6: 97%??? (1-21~38/1024)

8: 1024/1024

Guts modifiers

<40%: 95%

<20%: 90%

<10%: 75%

Weapon gauge modifiers

Max bonus

1: 110% (1+90~101/1024)

2: 120% (1+192~211/1024)

3: 115% (1+145~166/1024)

4: 120% (1+192~211/1024)

5: 130% (1+295~300/1024)

6: 115% (1+145~166/1024)

8: 115% (1+145~166/1024)

Gauge penalties

Possibly continuous? Floors around 30%.