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Art of Fighting 2/John Crawley: Difference between revisions
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==Backstory== | ==Backstory== | ||
John Crawley was a captain in the navy and was a martial arts instructor. His fellow soldiers gave him the nickname "The Mad Dog". He created an acrobatic fighting style capable of killing if needed. During one of his missions, he was shot in the back, but was saved by Mr. Big, who served alongside him. John returned to South Town with Mr. Big, and joined Big's crime syndicate, while staying in the military in order to smuggle weapons for him. Ryo and Robert confront him during their search for Yuri, beating him and causing him to give the location of Mr. Big. After this event, John retires from the military and tries to live a peaceful life with his wife, but is invited to the King Of Fighters tournament, bringing him into action one last time. | John Crawley was a captain in the navy and was a martial arts instructor. His fellow soldiers gave him the nickname "The Mad Dog". He created an acrobatic fighting style capable of killing if needed. During one of his missions, he was shot in the back, but was saved by Mr. Big, who served alongside him. John returned to South Town with Mr. Big, and joined Big's crime syndicate, while staying in the military in order to smuggle weapons for him. Ryo and Robert confront him during their search for Yuri, beating him and causing him to give the location of Mr. Big. After this event, John retires from the military and tries to live a peaceful life with his wife, but is invited to the King Of Fighters tournament, bringing him into action one last time. | ||
==Special Moves== | |||
'''Mega Smash''' - qcf + A (236 + A) [20% spirit meter] | |||
* John shoots a fast blast of energy from his fists | |||
* With red spirit bar, this move will have very short range | |||
'''Flying Attack''' - qcb + A (213 + A) [25% spirit meter] | |||
* John quickly leaps forward and spins rapidly, slowing down near the opponent to hit them several times | |||
* This move does lots of chip damage if blocked and is hard to punish | |||
'''Overdrive Kick''' - qcb + B (213 + B) [20% spirit meter] | |||
* John unleases several quick kicks, before ending with a spinning punch | |||
* This move will move John slightly forward at the end | |||
* This move has startup and cannot be used as a wakeup option or a combo tool | |||
* John will throw less kicks the less meter he has | |||
'''Spiral Leg Bomber''' - d, u + B ([2]8 + B) [25% spirit meter] | |||
* John jumps up, then dives at the opponent while spinning rapidly, landing on them and kicking them several times | |||
* This attack must be blocked standing | |||
* If this move is blocked, the opponent may be able to dash towards you while you are recovering and punish you |
Revision as of 20:50, 16 October 2023
Backstory
John Crawley was a captain in the navy and was a martial arts instructor. His fellow soldiers gave him the nickname "The Mad Dog". He created an acrobatic fighting style capable of killing if needed. During one of his missions, he was shot in the back, but was saved by Mr. Big, who served alongside him. John returned to South Town with Mr. Big, and joined Big's crime syndicate, while staying in the military in order to smuggle weapons for him. Ryo and Robert confront him during their search for Yuri, beating him and causing him to give the location of Mr. Big. After this event, John retires from the military and tries to live a peaceful life with his wife, but is invited to the King Of Fighters tournament, bringing him into action one last time.
Special Moves
Mega Smash - qcf + A (236 + A) [20% spirit meter]
- John shoots a fast blast of energy from his fists
- With red spirit bar, this move will have very short range
Flying Attack - qcb + A (213 + A) [25% spirit meter]
- John quickly leaps forward and spins rapidly, slowing down near the opponent to hit them several times
- This move does lots of chip damage if blocked and is hard to punish
Overdrive Kick - qcb + B (213 + B) [20% spirit meter]
- John unleases several quick kicks, before ending with a spinning punch
- This move will move John slightly forward at the end
- This move has startup and cannot be used as a wakeup option or a combo tool
- John will throw less kicks the less meter he has
Spiral Leg Bomber - d, u + B ([2]8 + B) [25% spirit meter]
- John jumps up, then dives at the opponent while spinning rapidly, landing on them and kicking them several times
- This attack must be blocked standing
- If this move is blocked, the opponent may be able to dash towards you while you are recovering and punish you