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The King of Fighters 2002: Difference between revisions

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Created page with '==Introduction== ==Game Systems== ===Notation and Terms=== A = Light Punch B = Light Kick C = Heavy Punch D = Heavy Kick ===Movements=== ===Basics=== ===Advanced Techniqu…'
 
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==Introduction==
==Introduction==


==Game Systems==
==Notation==
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.


===Notation and Terms===
====Joystick====
A = Light Punch
u = up


B = Light Kick
uf = up Forward


C = Heavy Punch
f = forward


D = Heavy Kick
df = down forward


===Movements===
d = down


===Basics===
db = down back


===Advanced Techniques===
b = back


===Cancel System===
ub = up back
 
====Buttons====
A = light punch
 
B = light kick
 
C = heavy punch
 
D = heavy kick
 
===Attack Motions===
qcf = quarter circle forward from down to forward (d, df, f)
 
qcb = quarter circle from down to back (d, db, b)
 
hcf = half circle from back to forward (b, db, d, df, f)
 
hcb = half circle from forward to back (f, df, d, db, b)
 
dp = forward, down, down forward
 
rdp = back, down, down back
 
===Character Movement===
j. = jumping (u/ub/uf)
 
sj. = super jump (d then u/ub/uf)
 
h. = hop (tap u/ub/uf quickly)
 
hh. = hyper hop (d, u/ub/uf, d)
 
r. = run (tap f,f then hold)
 
bd. = back dash (tap b,b)
 
ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.
 
===Other Common Abbreviations===
c. = crouching (holding d, db or df)
 
cl. = close
 
f. = far


==Character Information==
==Character Information==

Revision as of 20:13, 2 August 2010

Introduction

Notation

Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.

Joystick

u = up

uf = up Forward

f = forward

df = down forward

d = down

db = down back

b = back

ub = up back

Buttons

A = light punch

B = light kick

C = heavy punch

D = heavy kick

Attack Motions

qcf = quarter circle forward from down to forward (d, df, f)

qcb = quarter circle from down to back (d, db, b)

hcf = half circle from back to forward (b, db, d, df, f)

hcb = half circle from forward to back (f, df, d, db, b)

dp = forward, down, down forward

rdp = back, down, down back

Character Movement

j. = jumping (u/ub/uf)

sj. = super jump (d then u/ub/uf)

h. = hop (tap u/ub/uf quickly)

hh. = hyper hop (d, u/ub/uf, d)

r. = run (tap f,f then hold)

bd. = back dash (tap b,b)

ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.

Other Common Abbreviations

c. = crouching (holding d, db or df)

cl. = close

f. = far

Character Information

Hitboxes

Tier List

Characters