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The King of Fighters 2002: Difference between revisions
Created page with '==Introduction== ==Game Systems== ===Notation and Terms=== A = Light Punch B = Light Kick C = Heavy Punch D = Heavy Kick ===Movements=== ===Basics=== ===Advanced Techniqu…' |
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==Introduction== | ==Introduction== | ||
== | ==Notation== | ||
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase. | |||
=== | ====Joystick==== | ||
u = up | |||
uf = up Forward | |||
f = forward | |||
df = down forward | |||
= | d = down | ||
= | db = down back | ||
= | b = back | ||
=== | ub = up back | ||
====Buttons==== | |||
A = light punch | |||
B = light kick | |||
C = heavy punch | |||
D = heavy kick | |||
===Attack Motions=== | |||
qcf = quarter circle forward from down to forward (d, df, f) | |||
qcb = quarter circle from down to back (d, db, b) | |||
hcf = half circle from back to forward (b, db, d, df, f) | |||
hcb = half circle from forward to back (f, df, d, db, b) | |||
dp = forward, down, down forward | |||
rdp = back, down, down back | |||
===Character Movement=== | |||
j. = jumping (u/ub/uf) | |||
sj. = super jump (d then u/ub/uf) | |||
h. = hop (tap u/ub/uf quickly) | |||
hh. = hyper hop (d, u/ub/uf, d) | |||
r. = run (tap f,f then hold) | |||
bd. = back dash (tap b,b) | |||
ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability. | |||
===Other Common Abbreviations=== | |||
c. = crouching (holding d, db or df) | |||
cl. = close | |||
f. = far | |||
==Character Information== | ==Character Information== |
Revision as of 20:13, 2 August 2010
Introduction
Notation
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.
Joystick
u = up
uf = up Forward
f = forward
df = down forward
d = down
db = down back
b = back
ub = up back
Buttons
A = light punch
B = light kick
C = heavy punch
D = heavy kick
Attack Motions
qcf = quarter circle forward from down to forward (d, df, f)
qcb = quarter circle from down to back (d, db, b)
hcf = half circle from back to forward (b, db, d, df, f)
hcb = half circle from forward to back (f, df, d, db, b)
dp = forward, down, down forward
rdp = back, down, down back
Character Movement
j. = jumping (u/ub/uf)
sj. = super jump (d then u/ub/uf)
h. = hop (tap u/ub/uf quickly)
hh. = hyper hop (d, u/ub/uf, d)
r. = run (tap f,f then hold)
bd. = back dash (tap b,b)
ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.
Other Common Abbreviations
c. = crouching (holding d, db or df)
cl. = close
f. = far