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The King of Fighters '98 UMFE/Terry Bogard: Difference between revisions
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Buster Throw - f | '''Buster Throw''' - b/f + D (close) | ||
*Terry grabs the opponent then flips them over his shoulder and onto the ground, because it causes a reverse knockdown it can be used to set-up a meaty jump-in afterward whether it's middle screen or to the corner. | *Terry grabs the opponent then flips them over his shoulder and onto the ground, because it causes a reverse knockdown it can be used to set-up a meaty jump-in afterward whether it's middle screen or to the corner. | ||
*Can be broken, reverse knockdown. | *Can be broken, reverse knockdown. |
Revision as of 15:50, 8 March 2011
Introduction
Normal Moves
Throws
Grasping Upper - b/f + C (close)
- Terry grabs the opponent then does a left hook punching them in the face.
- Can be broken, regular knockdown.
Buster Throw - b/f + D (close)
- Terry grabs the opponent then flips them over his shoulder and onto the ground, because it causes a reverse knockdown it can be used to set-up a meaty jump-in afterward whether it's middle screen or to the corner.
- Can be broken, reverse knockdown.
Command Moves
Back Knuckle - F + A
Rising Upper - df + C
Special Moves
Power Wave - qcf + A/C
Burning Knuckle - qcb + A/C
Crack Shoot - qcb + B/D
Rising Tackle - dp + A/C
Power Dunk - dp + B/D
Power Charge hcf + B/D
Desperation Moves
Power Geyser - qcb,db,f + A/C
High Angle Geyser - qcf X 2 + B/D