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The King of Fighters '98 UMFE/Terry Bogard: Difference between revisions

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Buster Throw - f/b + D (close)
'''Buster Throw''' - b/f + D (close)
*Terry grabs the opponent then flips them over his shoulder and onto the ground, because it causes a reverse knockdown it can be used to set-up a meaty jump-in afterward whether it's middle screen or to the corner.
*Terry grabs the opponent then flips them over his shoulder and onto the ground, because it causes a reverse knockdown it can be used to set-up a meaty jump-in afterward whether it's middle screen or to the corner.
*Can be broken, reverse knockdown.
*Can be broken, reverse knockdown.

Revision as of 15:50, 8 March 2011

Introduction

Normal Moves

Throws

Grasping Upper - b/f + C (close)

  • Terry grabs the opponent then does a left hook punching them in the face.
  • Can be broken, regular knockdown.


Buster Throw - b/f + D (close)

  • Terry grabs the opponent then flips them over his shoulder and onto the ground, because it causes a reverse knockdown it can be used to set-up a meaty jump-in afterward whether it's middle screen or to the corner.
  • Can be broken, reverse knockdown.

Command Moves

Back Knuckle - F + A

Rising Upper - df + C


Special Moves

Power Wave - qcf + A/C

Burning Knuckle - qcb + A/C

Crack Shoot - qcb + B/D

Rising Tackle - dp + A/C

Power Dunk - dp + B/D

Power Charge hcf + B/D


Desperation Moves

Power Geyser - qcb,db,f + A/C

High Angle Geyser - qcf X 2 + B/D