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The King of Fighters XIII: Difference between revisions
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==Introduction== | |||
==Game Systems== | |||
===Attack Notations=== | |||
A = Light Punch | |||
B = Light Kick | |||
C = Strong Punch | |||
D = Strong Kick | |||
CD = Blowback Attack | |||
P = With either Low Punch or Strong Punch | |||
K = With either Low Kick or Strong Kick | |||
AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward | |||
GCR = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter | |||
GCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter | |||
===Movements=== | |||
up (u) | |||
| | |||
(u/b) up left - 7 8 9 - up right (u/f) | |||
(b) left - 4 5 6 - right (f) | |||
(d/b) down left - 1 2 3 - down right (d/f) | |||
| | |||
down (d) | |||
===Movement Abbreviations=== | |||
qcf - 236 - d/df/f - Quarter circle forward | |||
qcb - 214 - d/db/b - Quarter circle backward | |||
hcf - 41236 - b/db/d/df/f - Half circle forward | |||
hcb - 63214 - f/df/d/db/d - Half circle backward | |||
dp - 623 - f/d/df - Dragon Punch motion | |||
rdp - 421 - b/d/db - Reverse Dragon Punch motion | |||
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction | |||
tk - 2369 - d/df/f/uf - Tiger Knee Motion | |||
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion | |||
b~f - [4]6 - Hold back then press forward | |||
d~u - [2]8 - Hold down then press up | |||
db/f - 1,6 - press down back then forward | |||
d/u - 2,8 - press down then up | |||
d,d - 2,2 - press down twice | |||
f/b/f - 6,4,6 - press forward back forward | |||
qcb hcf - 2141236 - Quarter circle back half circle forward | |||
===Other Abbreviations=== | |||
j. - Jump/jumping - Press up-back/up/up-forward. | |||
sj. - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward. | |||
sh. - Short hop - Tap up-back/up/up-forward. | |||
hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward. | |||
cl. - Close | |||
cr. - Crouch | |||
st. - Stand | |||
bb. - Backdash | |||
===Miscellaneous=== | |||
[[Standard Ruleset]] | |||
==Character Information== | |||
===Hitboxes=== | |||
===Tier List=== | |||
===Characters=== | |||
'''Single Entry''' | |||
[[Ash Crimson (XIII)]] | |||
'''Team Japan''' | |||
[[Kyo Kusanagi (XIII)]] | |||
[[Benimaru Nikaido (XIII)]] | |||
[[Goro Daimon (XIII)]] | |||
'''Team Elisabeth''' | |||
[[Elisabeth Branctorche (XIII)]] | |||
[[Shen Woo (XIII)]] | |||
[[Duo Lon (XIII)]] | |||
'''Fatal Fury Team''' | |||
[[Terry Bogard (XIII)]] | |||
[[Andy Bogard (XIII)]] | |||
[[Joe Higashi (XIII)]] | |||
'''Kim Team''' | |||
[[Kim Kaphwan (XIII)]] | |||
[[Raiden (XIII)]] | |||
[[Hwa Jai (XIII)]] | |||
'''Womens Team''' | |||
[[King (XIII)]] | |||
[[Mai Shiranui (XIII)]] | |||
[[Yuri Sakazaki (XIII)]] | |||
'''Art of Fighting Team''' | |||
[[Ryo Sakazaki (XIII)]] | |||
[[Robert Garcia (XIII)]] | |||
[[Takuma Sakazaki (XIII)]] | |||
'''Team 96''' | |||
[[Iori Yagami (XIII)]] | |||
[[Mature (XIII)]] | |||
[[Vice (XIII)]] | |||
'''Team Ikari''' | |||
[[Leona Heidern (XIII)]] | |||
[[Ralf Jones (XIII)]] | |||
[[Clark Still (XIII)]] | |||
'''Psycho Soldier Team''' | |||
[[Athena Asamiya (XIII)]] | |||
[[Sie Kensou (XIII)]] | |||
[[Chin Gentsai (XIII)]] | |||
'''Team 99''' | |||
[[K' (XIII)]] | |||
[[Maxima (XIII)]] | |||
[[Kula Diamond (XIII)]] |
Revision as of 00:24, 19 September 2010
Introduction
Game Systems
Attack Notations
A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
CD = Blowback Attack
P = With either Low Punch or Strong Punch
K = With either Low Kick or Strong Kick
AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCR = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter
Movements
up (u) | (u/b) up left - 7 8 9 - up right (u/f) (b) left - 4 5 6 - right (f) (d/b) down left - 1 2 3 - down right (d/f) | down (d)
Movement Abbreviations
qcf - 236 - d/df/f - Quarter circle forward
qcb - 214 - d/db/b - Quarter circle backward
hcf - 41236 - b/db/d/df/f - Half circle forward
hcb - 63214 - f/df/d/db/d - Half circle backward
dp - 623 - f/d/df - Dragon Punch motion
rdp - 421 - b/d/db - Reverse Dragon Punch motion
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
tk - 2369 - d/df/f/uf - Tiger Knee Motion
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
b~f - [4]6 - Hold back then press forward
d~u - [2]8 - Hold down then press up
db/f - 1,6 - press down back then forward
d/u - 2,8 - press down then up
d,d - 2,2 - press down twice
f/b/f - 6,4,6 - press forward back forward
qcb hcf - 2141236 - Quarter circle back half circle forward
Other Abbreviations
j. - Jump/jumping - Press up-back/up/up-forward.
sj. - Super-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.
sh. - Short hop - Tap up-back/up/up-forward.
hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
cl. - Close
cr. - Crouch
st. - Stand
bb. - Backdash
Miscellaneous
Character Information
Hitboxes
Tier List
Characters
Single Entry
Team Japan
Team Elisabeth
Fatal Fury Team
Kim Team
Womens Team
Art of Fighting Team
Team 96
Team Ikari
Psycho Soldier Team
Team 99