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The King of Fighters XIII/Raiden

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File:Raiden.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Hit Detection:

- Damage:


st. B -

- Hit Detection:

- Damage:


st. C -

- Hit Detection:

- Damage:


st. D -

- Hit Detection:

- Damage:



Crouching

cr. A -

- Hit Detection:

- Damage:


cr. B -

- Hit Detection:

- Damage:


cr. C -

- Hit Detection:

- Damage:


cr. D -

- Hit Detection:

- Damage:


Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage:


j. D -

- Hit Detection: Mid

- Damage:

Blowback Attack

CD -

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


j. CD:

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throws

Neck Hanging = b/f + C/D -

- Can be broken

- Hit Detection: Close

- Damage: 100

Command Moves

Special Attacks

Poison Mist = (qcb+P) -

(EX) = qcb+AC -

- Hit Detection:

- Damage:


Raiden Bomb = (dp+P) -

- Hit Detection:

- Damage:


Head Crusher = (hcf+K) -

(EX) = (hcf+BD) -

- Hit Detection:

- Damage:


Giant Bomb = (db~f+P) -

(EX) = db~f+AC -

- Hit Detection:

- Damage:


Giant Bomb Feint = (db~f+P, AB) -


Super Dropkick = [B]/D] -

- Hit Detection:

- Damage:


Desperation Moves

Super Raiden Drop = (hcfx2+P) -

(EX) = hcbx2+AC

- Hit Detection:

- Damage:


Crazy Train = (qcfx2+P) -

- Hit Detection:

- Damage:


Neomax

Raiden Bomber = (qcfx2+BD) -

- Hit Detection:

- Damage:

Combos

Tips

Miscellaneous

Character Sprite

File:Raiden sprite.gif

Colors


Big Bear

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference