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The King of Fighters XIII/Raiden
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Hit Detection:
- Damage:
st. B -
- Hit Detection:
- Damage:
st. C -
- Hit Detection:
- Damage:
st. D -
- Hit Detection:
- Damage:
Crouching
cr. A -
- Hit Detection:
- Damage:
cr. B -
- Hit Detection:
- Damage:
cr. C -
- Hit Detection:
- Damage:
cr. D -
- Hit Detection:
- Damage:
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage:
j. D -
- Hit Detection: Mid
- Damage:
Blowback Attack
CD -
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD:
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throws
Neck Hanging = b/f + C/D -
- Can be broken
- Hit Detection: Close
- Damage: 100
Command Moves
Special Attacks
Poison Mist = (qcb+P) -
(EX) = qcb+AC -
- Hit Detection:
- Damage:
Raiden Bomb = (dp+P) -
- Hit Detection:
- Damage:
Head Crusher = (hcf+K) -
(EX) = (hcf+BD) -
- Hit Detection:
- Damage:
Giant Bomb = (db~f+P) -
(EX) = db~f+AC -
- Hit Detection:
- Damage:
Giant Bomb Feint = (db~f+P, AB) -
Super Dropkick = [B]/D] -
- Hit Detection:
- Damage:
Desperation Moves
Super Raiden Drop = (hcfx2+P) -
(EX) = hcbx2+AC
- Hit Detection:
- Damage:
Crazy Train = (qcfx2+P) -
- Hit Detection:
- Damage:
Neomax
Raiden Bomber = (qcfx2+BD) -
- Hit Detection:
- Damage:
Combos
Tips
Miscellaneous
Character Sprite
Colors
Big Bear
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose
Links & References
Technical Reference