If cancelled into, becomes 2 hitter, both hits are cancellable, but loses overhead property
Cannot connect from anything
Special Moves
Haki Kyaku - (d, d, + B/D)
Hits low
B version is super cancellable
B version has a feature where if you don't have enough stock to super cancel (ie. less than 2 stocks), you can do the Hou'ou Kyaku input and Kim will cancel this move. If successful, Kim will flash in white (see last vid for examples)
D version is hard knockdown, not super cancellable
B version goes short rage, D version goes around halfscreen
B version normally super cancellable, D version only super cancellable in max mode (can also cancel into SDM Kuuchuu Hou'ou Kyaku while he's in midair)
Sanren Geki - (qcb + A/C) up to three times
First input of punch button determines the finisher of the chain
A version ends with overhead attack, can connect from the second hit
C version ends with flying double kick, connects from second hit
Both enders are super cancellable
After first hit, has alternate followup Sankuu Kyaku
Sankuu Geki - (uf + B/D, d + B/D)
First hit of this is super cancellable
Second hit is an overhead and hard knockdown
Hien Zan - charge down briefly, then (up + B/D)
D version super cancellable
D version will not bring a crouching opponent into the air
D version has a followup Tenshou Zan
Ouiche - down + D after a D Hien Zan
Hard knockdown
Hishou Kyaku - qcf + K (only in the air)
Bounces back if blocked or not
Can follow with Tsuika Kougeki
┗Tsuiki Kougeki - D after Hishou Kyaku rebound
Can be done if blocked or not
Can push back farther if done early on block
Can actually hit airborne opponents after Hishou Kyaku connects in the corner if done early
Desperation Moves
Hou'ou Kyaku - qcb~hcf + B/D
Catches airborne opponents
B version travels around 3/4ths of fullscreen, D version travels fullscreen
Hiten Hou'ou Kyakyu - qcf x 2 + B/D
Juggles opponent
B version launches opponent slightly forward, D version just launches vertically
Very fast
Super Desperation Move
Kuuchuu Hou'ou Kyaku - qcb, hcf + BD (only in the air)
Catches airborne opponents (obviously)
Flies an extremely long distance
HSDM
Kyou Hou'ou Kyaku - (close) qcb~hcf + AC
Short distance unblockable travelling grab move
Does not catch airborne opponents
If opponent is already blocking, this move will not connect (eg. blocked low A into Zero Kyori Hou'ou Kyaku will miss)