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The King of Fighters XIII/Terry Bogard

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File:Terry.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancellable

- Hit Detection: High

- Damage: 25


st. B -

- Cancellable

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


Close_normals_8.png

cl. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

b/f + C/D = Buster Throw

Command Moves

df + C = Rising Upper


f + A = Back Knuckle

Special Moves

qcf + A/C = Power Wave (EX)


qcb + A/C = Burn Knuckle (EX)


qcb + B/D = Crack Shoot (EX)


(charge) d, u + B/D = Rising Tackle (EX)


Desperation Moves

qcb, hcf + A/C = Power Geyser (EX)


qcf x2 + B/D = Buster Wolf (EX)


Neomax

qcf x2 + AC = Trinity Geyser


Combos

Miscellaneous

Character Sprite

File:Terry sprite.gif

Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose