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The King of Fighters 2002 UM/Kula Diamond
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Normals
Close
Standing
Crouching
Jumping
Blowback Attack
Throw
Command Moves
One Inch = f + A
Slider Shoot = df + B
Critical Ice = df + C
Special Moves
Diamond Breath = qcf + A/C
Crow Bites = dp + A/C
Counter Shell = qcb + A/C
Lay Spin = qcb + B/D
┗ Stand = f+B
┗ Sit = f+D
Desperation Moves
Diamond Edge = qcfx2+A/C
La Cachola = qcfx2+BD
Super Desperation Moves
Freeze Compression = hcbx2+AC
HDSM
Notes
Changes from OG2k2
Combos
- cr.B×1~2, Far B, dp+C
- cl.C/D (2), f+A, qcb+B~f+D~dp+C/hcbx2+AC
- cl.C (1), f+A, qcfx2+P / df+C (2), qcfx2+AC
- Far C, qcb+B~f+D~dp+C / hcbx2+AC
- cl.C (2), (BC) cl.C (2), hcbx2+AC
- f+A/df+C(3)/qcb+P, dp+C/qcb+P/qcfx+P
- (corner) cl.C/D (2), f+A, qcf+A, [qcb+B~f+B]×2, dp+C/qcb+P
- st.C (1), f+A, (BC run) cl.C(1), df+C(2), [dp+C (1),(SC) qcfx2+P/hcbx2+AC] qcfx2+AC
- (corner) cr.B×1~2, (BC), Far B, dp+C (1), (DC) qcf+A, qcfx2+AC