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The King of Fighters XIII/Mai Shiranui

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File:Mai.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+70


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 40x2

Crouching

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Hit Detection: Low

- Damage: 80

Jumping

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Normals

Throw

Fuusha Kuzushi = (b/f+C/D) close -


Yura = (b/d/f+C/D) close in air -


Command Moves

Filler Picture

"There's no picture in the mook, just read the description below!"

Wall Jump = (press uf when near the wall in the air, ub on the 2P side) -


Ukihane = (d+B) -

Special Moves

qcf + A/C = Kachosen (EX)


qcb + A/C = Ryuenbu (EX)


hcf + B/D = Hissatsushinobibaichi (EX)


(charge) d, u + A/C = Musasabi No Mai


qcb + A/C (in air) = Musasabi No Mai (air variant) (EX)


Desperation Moves

qcb, hcf + B/D (ground or air) = Chouhissatsushinobibaichi (EX)


Neomax

qcf, hcb + AC = Kunoichi No Mai


Combos