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The King of Fighters XIII
Introduction
Notation
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.
Joystick
u = up
uf = up Forward
f = forward
df = down forward
d = down
db = down back
b = back
ub = up back
Buttons
A = light punch
B = light kick
C = heavy punch
D = heavy kick
Attack Motions
qcf = quarter circle forward from down to forward (d, df, f)
qcb = quarter circle from down to back (d, db, b)
hcf = half circle from back to forward (b, db, d, df, f)
hcb = half circle from forward to back (f, df, d, db, b)
dp = forward, down, down forward
rdp = back, down, down back
Character Movement
j. = jumping (u/ub/uf)
sj. = super jump (d then ub/uf)
h. = hop (tap u/ub/uf quickly)
hh. = hyper hop (d, ub/uf, d)
r. = run (tap f,f then hold)
bd. = back dash (tap b,b)
ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.
Other Common Abbreviations
st. = stand
cr. = crouching (holding d, db or df)
cl. = close
f. = far
j. = jump
(EX) = move has an EX version, performed by pressing AC or BD and attack motion
BnB = bread and butter; basic combo
∟ = Follow up move
Gameplay Systems
Basics
Throw = b/f + C/D when close to opponent
Air Throw = b/d/f + C/D when close to opponent in air
Throw Escape = C/D when the opponent attempts to throw you
Knockback attack = CD
Evasive Roll (forward) = AB or f+AB
Evasive Roll (backward) = b+AB
Advanced Techniques
Cancel System
Character Information
Hitboxes
Tier List
Characters
Single Entry
Elisabeth Team
Japan Team
Fatal Fury Team
Psycho Soldiers
Ikari Warriors
Women Fighters
Yagami Team
Art of Fighting Team
Korea Team