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The King of Fighters XIII/Yuri Sakazaki
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
st. B -
- Hit Detection: High
- Damage: 30
st. C -
- Super Cancelable only
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancelable
- Hit Detection: High
- Damage: 70
cl. D -
- Cancelable
- Hit Detection: High
- Damage: 80
Crouching
cr. A -
- Chain/Cancelable
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancelable
- Hit Detection: High
- Damage: 70
cr. D -
- Cancelable
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancelable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Oni Harite = (b/f+C/D)
Tsubame Otoshi = (b/d/f+C) in air
Command Moves
Yuri Raijin Kyaku = (df+B) in air
Tsubame Tsubasa (f+A)
Special Moves
'Saiha = (qcb+P)
(EX) = qcb+AC
Yuri Chou Upper = (dp+P)
(EX) = dp+AC
Raiouken = (qcf+K)
(EX) = qcf+BD
Raiouken Air = (qcf+K) in air
(EX) = qcf+BD in air
Ko Ou Ken = (qcf+P)
(EX) = qcf+AC
Hyakuretsu Binta = (hcb+K)
(EX) = hcb+BD
Houyoku = (dp+K)
(EX) = dp+BD
[[Image:
∟ Nage A/C, Yuri Raijin Kyaku B/D, Dageki AC
Desperation Moves
f, hcf + A/C = Haoh Shou Kou Ken
qcf, hcb + B/D = Hien Hou'ou Kyaku
Neomax
qcf x2 + AC (also in air) = Haoh Raiouken