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Template:FrameDataHeader-KOF02UM
! height="25px" |DamageDamage dealt by the move.
10 is 1%.
z (x+y) means the move has two hits where the first does x and the second y for a total of z. Same logic for more hits.
! Guard How this attack has to be blocked. Throws and unblockables will stay empty.
! Cancel Whether this move is (special) cancelable or super cancelable. If neither, will stay empty.
! StartupNumber of frames for the move to become active, first active frame included.
! ActiveNumber of frames the move is active, and eventually cancelable, for.
! RecoveryNumber of frames until the character recovers from the move.
! Hit AdvantageAfter the move hits, number of frames the character recovers before (+) or after (-) the opponent.
! Block AdvantageAfter the move is blocked, number of frames the character recovers before (+) or after (-) the opponent.
Usage
Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.