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Template:FrameDataHeader-KOF02UM
! height="25px" |Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.Damage dealt by the move.
10 is 1%.
! Guard (1) means only the first hit has to be blocked that way, (2) the second,
No () means the entire move has to be blocked said way.|How this attack has to be blocked. Throws and unblockables will stay empty.}}
! Cancel (1) means only the first part is cancelable, (2) the second,
(x~y) every part from x to y,
No () means the entire move is.Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames for the move to become active, first active frame included.
! Activex, (y), z means the move has two parts. The 1st is active for x frames
Then a y frame gap
The 2nd becomes active for z frames.Number of frames the move is active, meaning able to connect, for.
! RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
! Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
! Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame. Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.
Usage
Determines the columns to be used for the Template:FrameData-KOF02UM tables. It also serves as a tooltip.