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The King of Fighters XIII/Vice
Normals
Standing
st. A - A quick punch attack, a relatively basic poke, stops jump-ins like usual
- Cancel-able
- Hit Detection: High
- Damage: 25
st. B - Air kick attack, has good horizontal range
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C - Standing high punch, it has excellent range making it useful for punishing whiffed moves
- Hit Detection: High
- Damage: 80
st. D - High kick, nice range, goes pretty high making it a decent AA
- Hit Detection: High
- Damage: 70
cl. C - An elbow to the stomach, rather mediocre range
- Cancel-able
- Hit Detection: High
- Damage: 70
cl. D - Knee attack, okay range but it still doesn't go too far
- Cancel-able
- Hit Detection: High
- Damage: 70
Crouching
cr. A - It's the same as her st. A except she's crouching now
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B - A quick crouching kick, a pretty good poke that's great for chaining lights into combos
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C - Looks the same as her close C except executed while crouching,
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D - Crouching sweep kick, knocks standing opponents down when hit, also whiff cancel-able
- Whiff/Cancel-able
- Hit Detection: Low
- Damage: 80
j. A - A quick punch attack, a relatively basic air poke
- Hit Detection: Mid
- Damage: 45(40)
j. B - Air kick attack, has good horizontal range
- Hit Detection: Mid
- Damage: 45(40)
j. C - A heavy air punch attack, a good air to air attack
- Hit Detection: Mid
- Damage: 72(70)
j. D - Air kick attack, has good horizontal range just like her jump B
- Hit Detection: Mid
- Damage: 70(68)
CD - Vice moves her leg forward then she does a hard punch attack, excellent reach
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD - Heavy punch attack that looks jump C, does a good chunk of hitstun on guard
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Death Blow
Command Moves
f + A = Dokken
Special Moves
dp + A/C = Splash (EX)
qcb + A/C = Mayhem (EX)
∟ qcf + A/C = Splash (EX only)
hcf + B/D = Decide (EX)
hcb, f + A/C = GoreFest (EX)
Desperation Moves
hcb x2 + B/D = Negative Gain (EX)
db, qcf, uf, u, d + A/C (in air) = Overkill
Neomax
qcb, hcf + AC