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The King of Fighters XII/Terry Bogard

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Revision as of 21:33, 18 March 2011 by Nilcam (talk | contribs) (Created page with "right|frame =Throws= '''Bust Through''' - f/b + AC * Hard knockdown =Normals= '''Standing''' * A, B, C, D and CD are cancelable * A chains to A...")
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Throws

Bust Through - f/b + AC

  • Hard knockdown


Normals

Standing

  • A, B, C, D and CD are cancelable
  • A chains to A and command normals
  • B chains to command normals
  • C both hits can be canceled, chains to command normals and first hit has long stun on counterhit
  • D has long counterhit stun and chains to command normals
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks


Crouching

  • A and C are cancelable
  • A chains to A and command normals
  • B chains to A and B
  • C chains to command normals and has long counterhit stun
  • D is a hard knockdown on counterhit


Jumping/hopping

  • CD creates juggle state and is a hard knockdown


Command Normals

Rising Upper - df + C

  • Long stun on counterhit


Back Knuckle - f + A

  • Long stun on counterhit


Special Moves

Power Wave - qcf + A/C


Burn Knuckle - qcb + A/C

  • Hard knockdown on counterhit


Crack Shoot - qcb + B/D

  • Overhead


Rising Tackle - d~f + A/C

  • Hard knockdown on counterhit


Super Special Moves

Power Geyser - qcb, db, f + A/C

  • Hard knockdown on counterhit


Combos

Basic

  • cr.Bx2, st.B xx qcb, db, f + C
  • cr.Bx3, st.B xx f+A