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The King of Fighters XII/Ash Crimson

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Revision as of 21:09, 18 March 2011 by Nilcam (talk | contribs) (Protected "Ash Crimson (XII)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
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Throws

Recompenses - f/b + AC

  • Hard knockdown


Normals

Standing

  • A, B, C, D and CD are cancelable
  • A chains to A and command normals and links to B
  • B chains to standing A/B
  • C and D chain to command normals and have long counterhit stun
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks

Crouching

  • A, B and D are cancelable
  • A chains to A and command normals and links to B
  • B chains to A or B
  • C chains to command normals and has long counterhit stun
  • D chains to command normals

Jumping/hopping

  • A, B, C and D are overheads
  • CD creates juggle state and is a hard knockdown


Command Normals

Floreal - b + B/D

  • Long counterhit stun
  • B version moves forward; D version moves away


Special Moves

Ventose - b~f + A/C

  • Basic projectile


Nivose - d~u + B/D

  • Hard knockdown


Genie - qcb + A/B/C/D

  • A button creates flames closest; D button is farthest


Super Special Moves

Sans-Culotte - ABCD

  • Knocks down


Thermidor - qcfx2 + A/C

  • Knocks down and juggle state


Pluviose - qcfx2 + B/D

  • Knocks down


Combos

Basic

  • cr. BX2, cr.A xx d~u+K
  • cr. BX2, cr.A xx qcfx2+K