-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.

The King of Fighters XIII/K'

From Dream Cancel Wiki
Jump to navigation Jump to search

File:K'.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Hit Detection: High

- Damage: 30


st. C -

- Cancel-able

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 80


cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+30


cl. D -

- Cancel-able

- Hit Detection: Low

- Damage: 70

Crouching

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

Spot Pile = (b/f+C/D) -

Command Moves

f + A = One Inch Punch

Special Moves

qcf + A/C = Eins Trigger (EX)

∟ f + B = Second Shoot

∟ f + D = Second Shell


∟ d\b + B/D = Blackout

qcf + B/D = Blackout (EX)

qcb + B/D (ground or air) = Minute Spike (EX)

∟ qcb + B/D (Narrow Spike, ground variant only)

dp + A/C = Crow Bites (EX)

∟ f + D (Crow Bites Plus, from C version only)

Desperation Moves

qcf x2 + A/C = Heat Drive

qcf, hcb + A/C = Chain Drive (EX)

Neomax

hcb x2 + AC = Hyper Chain Drive

Combos

Miscellaneous

Character Sprite

File:K' Sprite.gif

Colors

Alternate Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose