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The King of Fighters XIII/Mai Shiranui
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 40+70
cl. D -
- Cancel-able
- Hit Detection: High
- Damage: 40x2
Crouching
cr. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D -
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Cancel-able
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Normals
Throw
Fuusha Kuzushi = (b/f+C/D) close -
Yura = (b/d/f+C/D) close in air -
Command Moves
Filler Picture
"There's no picture in the mook, just read the description below!"
Wall Jump (press uf when near the wall in the air, ub on the 2P side
Ukihane = (d+B) -
Special Moves
qcf + A/C = Kachosen (EX)
qcb + A/C = Ryuenbu (EX)
hcf + B/D = Hissatsushinobibaichi (EX)
(charge) d, u + A/C = Musasabi No Mai
qcb + A/C (in air) = Musasabi No Mai (air variant) (EX)
Desperation Moves
qcb, hcf + B/D (ground or air) = Chouhissatsushinobibaichi (EX)
Neomax
qcf, hcb + AC = Kunoichi No Mai