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The King of Fighters XIII/Mai Shiranui

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File:Mai.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B -

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


cl. C -

- Cancel-able

- Hit Detection: High

- Damage: 40+70


cl. D -

- Cancel-able

- Hit Detection: High

- Damage: 40x2

Crouching

cr. A -

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B -

- Chainable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D -

- Hit Detection: Low

- Damage: 80

Jumping

j. A -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Cancel-able

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Cancel-able

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Normals

Throw

Fuusha Kuzushi = (b/f+C/D) close -


Yura = (b/d/f+C/D) close in air -


Command Moves

Filler Picture

"There's no picture in the mook, just read the description below!"

Wall Jump (press uf when near the wall in the air, ub on the 2P side


Ukihane = (d+B) -

Special Moves

qcf + A/C = Kachosen (EX)


qcb + A/C = Ryuenbu (EX)


hcf + B/D = Hissatsushinobibaichi (EX)


(charge) d, u + A/C = Musasabi No Mai


qcb + A/C (in air) = Musasabi No Mai (air variant) (EX)


Desperation Moves

qcb, hcf + B/D (ground or air) = Chouhissatsushinobibaichi (EX)


Neomax

qcf, hcb + AC = Kunoichi No Mai


Combos