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The King of Fighters XIII/Mai Shiranui
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B -
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancel-able
- Hit Detection: High
- Damage: 40+70
cl. D -
- Cancel-able
- Hit Detection: High
- Damage: 40x2
Crouching
cr. A -
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B -
- Chainable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D -
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Cancel-able
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Cancel-able
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Normals
Throw
Fuusha Kuzushi = (b/f+C/D) close -
Yura = (b/d/f+C/D) close in air -
Command Moves
Filler Picture
"There's no picture of the wall jump in the mook, just read the description below!"
Wall Jump = (press uf when near the wall in the air, ub on the 2P side) -
Ukihane = (d+B) in air -
Special Moves
qcf + A/C = Kachosen (EX)
qcb + A/C = Ryuenbu (EX)
hcf + B/D = Hissatsushinobibaichi (EX)
(charge) d, u + A/C = Musasabi No Mai
qcb + A/C (in air) = Musasabi No Mai (air variant) (EX)
Desperation Moves
qcb, hcf + B/D (ground or air) = Chouhissatsushinobibaichi (EX)
Neomax
qcf, hcb + AC = Kunoichi No Mai