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The Last Blade 2/Zantetsu

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Revision as of 20:29, 1 April 2011 by Solidshark (talk | contribs) (Protected "Zantetsu (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
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Normals

Standing

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancellable
  • forward + C in Speed Mode is not cancellable


Crouching

  • all but low A and low C in Power mode can cancel when crouching


Ground Hits

  • df + B
  • C
  • qcf + A/B (in air)


Special Moves

Flowing Shadow Fury - qcf + A

  • Zantetsu swings his blade, creating an energy wave. If it connects, opponet is launched; allows for juggling

Devil Drop - hcb + C (close in)

  • Zantetsu covers opponent in his cape and slams him to the ground
  • Can also be done in air

Spirit Drill - qcb + B

  • Zantetsu sends a concealed energy blast forward from his sleeve
  • Super Cancel able

Underwater Undulation - rdp + A

  • Zantetsu uses his cape to stealth his appearance temporarily. Last around 10 seconds
  • Being hit will not end the effect

Mukuro Nui - qcf + A/B (in air)

  • Zantetsu throws daggers from the air to the ground

Tenma Kyaku - d + C (in air)

  • Zantetsu uses a diving kick. Makes several kicks if connects
  • Follow-up with d + C to do a downward kick, knocking them to the ground

Necromancer's Shadow - f/b/f + C

  • Zantetsu slides along the ground in teleportation.
  • Follow up with Tachi Koppa (qcb + A)
  • Follow up with Mist Slicer (qcb + B)

Oboro Girl - dp + C

  • Zantetsu does a 45 degree angle kick in the air
  • Possible anti-air

Desperation Moves

Steel Crusher - f, hcf + AB

  • Zantetsu swings his blades making two slow-moving projectiles
  • Chargeable


Super Desperation Moves

Dark Hunter - hcb, hcb + B (in close)

  • Like Devil Drop, Zantetsu wraps you in his cape and makes devastating slashes, making blood fly across the screen.


Super Speed Combos

  • A + B + C + A + B + C + A + B + qcf C
  • A + B + C + A + B + C + C + B + A + qcf C
  • A + B + C + d C + A + d C + f BC
  • A + B + C + d C + A + f BC + A + B + qcf B


Combos

Any Mode

  • j B, hcb C
  • Dash A/B, hcb C
  • Dash A/B, qcf A, j C, hcb C
  • Dash A/B, qcb B
  • j B, d B, f/b/f C, qcb A, j qcf A (x2)
  • j B, d B, f, hcf AB, j back qcf A (x2)

Power Mode Only

  • j B, f C, qcb B
  • j B f C, dp C
  • j B, f C, f, hcf AB (hold) j qcf A (x2)

EX Mode Only

  • Dash A/B, d B, qcb B, j qcf A (x2)
  • j B, qcf A (in air), A, A, d B, qcb B, f, hcf AB

Power and EX Mode

  • Dash A/B, qcb B
  • j B, hcb, hcb B
  • j B, qcf A, d B, qcb B, f, hcf AB
  • j B, qcf A,, hcb, hcb B

Speed and EX Mode

  • Dash A/B, d B, qcb B
  • Dash A/B, d B, BC, qcb B
  • j B, qcf a (in air), A, A, B, BC, dp C
  • Dash A/B, d B, BC, dp C, j back qcf A (x2)