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The King of Fighters 2002 UM/Kusanagi

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Normals

Close

  • cl. A/B/C/D are cancel-able
  • cl. A/B chains into all light attacks

Stand

  • st. A is cancel-able, has short reach
  • st. B has great reach, good poke and comes out fast
  • st. C is cancel-able, has decent reach, moves forward little
  • st. D comes out a little slow, has good reach

Crouch

  • cr. A is cancel-able, has short reach and comes out fast
  • cr. B chains into all light attacks, comes out in good speed
  • cr. C is cancel-able, anti-air, has short reach but high vertical hit box
  • cr. D can whiff cancel, sweep, has good reach

Blowback Attack

  • standing CD comes out slow, whiff cancel-able, can combo off a counter hit.
  • Jumping CD comes out a little slow, can combo off a counter hit

Throw

Anvil Slam - b/f + C

  • Can be broken
  • Regular knockdown

Swift Shoulder Throw - b/f + D

  • Can be broken
  • Reverse knockdown

Command Moves

Drop to Naraku - d + C in air

  • Kusanagi put both of his hands together performing twin hammer attack. It provides good hitstun to allow Kusanagi to follow up with a combo. Drop to Naraku performs a hard knockdown if connected air-to-air with the opponent and can cross up.
  • Does above avarage amount of hitstun
  • Does hard knockdown if it hits an airborne opponent
  • Cross-up tool.

Thundering Axe Burst - f + B

  • Kusanagi lifts his leg and perfoms a high heel drop. Thundering Axe Burst is a very reliable command move. It has good reach, two hits, overhead(second hit), comes out fast, and takes a chunk out of the opponents guard meter. In addition it can combo into most of his special moves and both DM's. Note: Thundering Axe Burst is Kusanagi best Max mode starter.
  • Hits high on second hit if not cancelled into
  • Cancellable on second hit if cancelled into


Style 818 - df + D

  • Can be cancelled on first hit
  • Hits low

Special Moves

Dark Thrust - qcf + A/C


Fire Ball - dp + A/C

  • C version can be super cancelled
  • Both version have autoguard
  • Can be Free Cancelled into
  • Can be Free Cancelled out of on first hit


New Wave Smash - qcf + B,B or D,D

  • Can be Free Cancelled into


Intensetaneous Smash - qcb + A/C

  • Does a punch upward, if an enemy attack connects before this move becomes active, a counter move is activated


Spinning Kick - rdp + B/D

  • Can be Free Cancelled into
  • D version does hard knockdown on third hit


Recitation of Sins - hcb + K

  • Can be free cancelled into
  • Can be free cancelled out of
  • Can be super cancelled

Desperation Moves

Serpent Wave - qcb hcb + A/C


Style 1999 Misty Flame - qcf x 2 + K

Super Desperation Moves

Serpent Wave - qcb hcb + AC

HSDM

Final Showdown Zero Style - qcf x 2 + AC

Combos

cr.BA d/f+D (1 hit) hcb+K

cr.BA d/f+D (1 hit) 2xqcf+K

cl.C f+B hcb+D/rdp+D

cl.C f+B qcb,hcf+P

[jump attack] cl.C (d/f+D (1 hit)) hcb+K

cl.C (d/f+D (1 hit)) qcf+D,D hcb+D

cl.C (d/f+D (1 hit)) qcf+D,D qcb,hcf+P

cl.C (d/f+D (1 hit)) qcf+D,D rdp+B dp+C (corner only)

[jump attack] cl.C d/f+D (1 hit) BC run-in cl.C d/f+D (1 hit) hcb+K xx dp+C xx 2xqcf+K

Frame Specifics

Frame Advantage

Close Normals

cl. A - 4F (+1F)

cl. B - 6F (-2F)

cl. C - 4F (-5F)

cl. D - 5F (-7F)


Far Normals

st. A - 4F (+1F)

st. B - 6F (-6F)

st. C - 13F (-1F)

st. D - 15F (+1F)

CD - 20F( +2F)


Crouch Normals

cr. A - 4F (+1F)

cr. B - 4F (+1F)

cr. C - 7F (-8F)

cr. D - 12F (-4F)


Command Moves

Style 818 (df+D, 1st hit) - 3F (-25F)

Style 818 (df+D, 2nd hit) - 18F (-10F)

Thundering Axe Burst (f+B, 1st hit, canceled) - 12F / (2nd hit, canceled) 22F (-7F)

Thundering Axe Burst (f+B, 1st hit, canceled) - 12F / (2nd hit, canceled) 22F (-7F)

Drop to Naraku (d+C) in air - 10F (-7F)


Special Attacks

Dark Thrust (qcf+A) - 18F (-6F)

Dark Thrust (qcf+C) - 19F (-5F)

Fire Ball (dp+A) - 6F (-23F)

Fire Ball (dp+A) on guard - (-22F)

Fire Ball (dp+C) - 6F

Fire Ball (dp+C) on guard - 6F (-33F)

Recitation of Sins (hcb+B) - -12F (-22F)

Recitation of Sins (hcb+D) - -14F (-28F)

Spinning Kick (rdp+B) - -10F (-19F)

Spinning Kick (rdp+D) - 12F

New Wave Smash (qcf+D) - 18F

New Wave Smash (qcf+D,D) - (-5F~+2F)

Intensetaneous Smash - 19F (-11F)


DM's

Serpent Wave (qcb hcf+A) - 21F (-15F)

Serpent Wave (qcb hcf+C) - 19F (-19F)

Serpent Wave SDM (qcb hcf+AC) - 20F (+1F)

Style 1999 Misty Flame (qcfx2+K) - 16F (-14F)


HSDM

Final Showdown Zero Style (qcfx2+AC) - 10F

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