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Art of Fighting 2/Mickey Rogers

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Revision as of 16:57, 7 November 2023 by Stressedin (talk | contribs) (added basic movelist)
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Backstory

Mickey Rogers (also spelled Micky sometimes) was a former professional boxer, but was banned from professional boxing after killing a man in the ring. He lurked the backstreets of South Town after losing his career, eventually joining Mr. Big's syndicate. Ryo and Robert encounter him and make quick work of him in their effort to find Yuri when she was kidnapped, and he took them to the military zone after his defeat. After this defeat, he gets his life back together to repursue his boxing career, joining a new small boxing gym with a trainer called Pops. In an effort to restart his career, he joins the Art of Fighting tournament to show off his strength to the world.

Special Moves

Burning Upper - qcf + A (236 + A) [20% spirit meter]

  • Mickey swings upwards and shoots a short wall of energy high into the air
  • A very fast projectile which can hit jumping opponents
  • With red spirit bar, this move will have very short range

Combination 1 - qcb + A (214 + A) [20% spirit meter]

  • Mickey performs two quick jabs, followed by a straight
  • Good for wakeup to stop pressure or to follow up attacks for a short combo
  • This attack will not change depending on the spirit bar but will still drain it nonetheless

Combination 2 - qcb + AC (214 + AC) [20% spirit meter]

  • Mickey performs a slow three hit attack
  • Worthless move to stop pressure as it doesn't combo regularly and is slow to come out
  • Only possible use is as option select for grab, but it's easier just to walk forward more and grab

Crazy Upper - d, u + A ([2]8 + A) [20% spirit meter]

  • Mickey crouches and punches in the air, forming a small whirlwind
  • A decent anti-air with limited capabilities due to its startup
  • Trades often with attacks
  • With red spirit bar, doing this attack just does his AC attack which is a good anti-air itself

Rolling Upper - qcf + B (236 + B) [20% spirit meter]

  • Micky swings and forms a shock of energy which rolls quickly on the ground towards the opponent
  • Must be blocked low
  • An insanely strong move to keep pressure and the opponent away
  • With red spirit bar, this move will have very short range

Chopping Right - qcb + B (214 + B) [25% spirit meter]

  • Mickey swings his arm in the air behind him before launching his fist forward
  • No point to use this move as its slow and easy to intercept
  • Mickey's swinging arm has a hitbox, so it could be used as an anti-air, but its incredibly jank for that purpose
  • With red spirit bar, this move loses it's special swinging effect on his arm and does heavily reduced damage