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The King of Fighters XII/Kyo Kusanagi

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Revision as of 21:23, 18 March 2011 by Nilcam (talk | contribs) (Protected "Kyo Kusanagi (XII)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
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Throws

Issetsu Seoinage - f/b + AC

  • Hard knockdown


Normals

Standing

  • A, B, C and CD are cancelable
  • A chains to A and command normals
  • B chains to command normals
  • C has long counterhit stun and chains to command normals
  • D has long counterhit stun
  • Both CD and Guard Cancel CD are hard knockdowns
  • Guard Cancel CD knocks down and deflects incoming attacks


Crouching

  • A, C and D are cancelable
  • A chains to A and command normals
  • B chains to A and B
  • C has long counterhit stun and chains to command normals


Jumping/hopping

  • A, B, C and D are overheads
  • CD creates juggle state and is a hard knockdown


Command Normals

Gesiki Goufu You - f + B

  • Overhead if not in a chain


Hatizyuuhatisiki - df + D

  • Second hit is a hard knockdown


Special Moves

Oniyaki - dp + A/C


Yamibarai - qcf + A/C

  • Ground fireball


Kai - qcf + B/D

  • D version causes juggle state
  • Easily land Hyakusiki Oniyaki (dp + A/C) during juggle state


Oboroguruma - rdp + B/D

  • D version is a hard knockdown
  • Extremely unsafe on block


Nihyakujyuunishiki Kototsuki Yoh - hcb + B/D

  • Command throw
  • Invincible to ground projectiles
  • Can be comboed into from a blowback attack


Super Special Moves

Orochinagi - qcb, hcf + A/C

  • Can be charged


Combos

Basic

  • j.B, df+D
  • cr.Bx2, st.B xx df+D
  • cr.Bx3, st.B xx qcb,hcf+A